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  1. #91
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Geabrielle View Post
    Scarlet Delirium makes me cry....

    That's all I can say about it until I can find some people to pt up and let me get destroyed so I can find some benefit, any benefit whatsoever to bleeding out my life to fly into a rage of hate dervishness and death. I can see the point that Atories is making, but I also ask why would a WHM waste his or her time curing me to full after I do something as stupid as to not back off like any sensible DD would when I'm about to get tooled, for the sake of an extra bonus and so short a duration? Granted with the current way of doing things the mob will be dead in less than a minute anyway, if its trash, which makes the entire JA a moot point. As for tougher mobs, honestly, using Scarlet Failure is going to turn me as a drk into a bigger MP sponge than whatever tank sacrifice my group is throwing in front of Bignasty McDevilfist.

    That being said, I'd like to see the duration extended to match the recast at least on the Test Server. This will give we of the DRK community a chance try to make the best of a cancer ridden, slowly dying corpse that is our Job before it's officially implemented ... with we hope some of the fine suggestions being made.
    Well assuming tough mobs like VW. When you already want to finish it after staggering you wont run from it for every AoE and wont stun all AoE either. I honestly have no idea how this is different from souleater. You lose HP to make more damage. In both cases damage you take is unnecessary and it's up to you if you want to turn it on. If you are using normal weapon with souleater you will lose much more HP overall than from let say 50%HP AoE for delirium. The added damage usually wont be bigger then 25% overall. the ratio for HP lost and damage boost is much worse for Souleater too. Only difference is that for delirium you need to lose that HP in one big shot which also is BETTER because WHM doesnt need to focus on you and keep curing for a period of time like with souleater but only need to cure you one time. Lying yourself that delirium requires taking damage that good player should avoid and using souleater at the same time is most paradoxical thing I ever saw.
    (0)

  2. #92
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    Souleater is gradual death, rectified with a Regen 4. Delirium is 'make the mob take a bite outta my butt so I can Super Saiyajin Mode rage' .. and by the way HEY WHM CURE6 NAOZ! Alright a little over the top there, but that's the difference and it is big. Also, I never said to use Souleater in conjunction with Delirium, that's just ... stupid. Delirium does require a DRK to take dmg that might be best avoided in -some- situations. Granted, once the VWNM is staggered, no you aren't going to run, especially if it opens with a hate reset after - you know you are dead and accept that. But for other situations it's not truly ideal. That's what I'm saying. Make the situational JA a bit more functional for general situations or it's just going to sit there with Diabolic Eye in a locked trunk never to see the light of day.
    (0)

  3. #93
    Player Returner's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Returner
    World
    Ragnarok
    Main Class
    PLD Lv 95
    The problem with the JA is that it is passive, you have to wait to get hit. Souleater, despite being a very selfish JA, is something you pop it and you are on it right away. I am with you on the notion that yes, taking unnecessary damage is needed sometimes for extra damage, and there is no reason to cry about that notion. It's similar to WARs retaliation, which I believe is one of the most devastating abilities.

    The problem with SD is the element of unpredictability. The mob will use ga, will use TP move, and it can all be stunned. So you can pop it and wait a long time for the damage boost to start running. Not to mention you can very easily get hit for a low amount of damage accidentally either due to Stoneskin after a cure, or some thing in the line of Poisonga II. You add all that together with the 1 min duration and 3 minute recast, you can have very low overall boost to your damage even with the best timing etc etc.

    It also doesn't change the style of dealing fast and quick damage on the go, something that DRK is unique for. In a zerg situation, you are either CS stunning the mob, or you have perfect defense, so the JA adds practically nothing on the table in term of high end damage on a short time ON THE CALL. Again, if you don't take damage, you don't get any boost. I rather that the JA automatically takes away a big chunk of HP upon activation and you get the boost right away than having to wait to get hit. That would be more in the line of Souleater type of JA.

    I like the idea of the JA, but as some have said, the implementation is bad. I believe working it in reverse would make it ideal as I have mentioned earlier.
    (1)
    Returner - Formerly known as Nameless

    Ragnarok - TheExpendables

    DRK | PLD | BLM | RDM | DRG

  4. #94
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Honestly I've given up on SE with this idea but i would like them just to confirm they know it's useless.

    Tho i'd say there would be so many ways it could be tweaked so that it would work well.

    Being able to store the DMG bonus for when you need it.
    Example: i use ja and take 1.3k DMG that the DMG bonus is stored till i reuse the ja or use a different ja so i can make the most of it.

    Going with that idea i give ya this.

    Scarlet Delruim: 3 min recast
    Duration : 3 mins
    Effect : Stores Next DMG taken.
    (Stores as a hp%)

    Dark reverb : 3 Min recast
    Duration : 1 Min
    Effect : Uses DMG Taken for DMG%+ (Cap 40% for 99% hp lost)

    Negative reverb : 3 min recast
    Duration : Instant
    Effect : Uses DMG Taken to shed Enmity (Cap -80% Enmity shed for 99% hp lose)

    Abyss reverb : 3 min recast
    Duration : Instant
    Effect : Uses DMG Taken to restore mp/hp (cap +600hp/300mp for 99% hp lost)

    Now the values are pretty high but remeber you need to be left with like 100 hp to recieve the cap
    If ya lost 25% hp it would be a 10% DMG increase || 20% Enmity loss || 150 hp/75mp
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  5. #95
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Returner View Post
    The problem with the JA is that it is passive, you have to wait to get hit. Souleater, despite being a very selfish JA, is something you pop it and you are on it right away. I am with you on the notion that yes, taking unnecessary damage is needed sometimes for extra damage, and there is no reason to cry about that notion. It's similar to WARs retaliation, which I believe is one of the most devastating abilities.

    The problem with SD is the element of unpredictability. The mob will use ga, will use TP move, and it can all be stunned. So you can pop it and wait a long time for the damage boost to start running. Not to mention you can very easily get hit for a low amount of damage accidentally either due to Stoneskin after a cure, or some thing in the line of Poisonga II. You add all that together with the 1 min duration and 3 minute recast, you can have very low overall boost to your damage even with the best timing etc etc.

    It also doesn't change the style of dealing fast and quick damage on the go, something that DRK is unique for. In a zerg situation, you are either CS stunning the mob, or you have perfect defense, so the JA adds practically nothing on the table in term of high end damage on a short time ON THE CALL. Again, if you don't take damage, you don't get any boost. I rather that the JA automatically takes away a big chunk of HP upon activation and you get the boost right away than having to wait to get hit. That would be more in the line of Souleater type of JA.

    I like the idea of the JA, but as some have said, the implementation is bad. I believe working it in reverse would make it ideal as I have mentioned earlier.
    Yeah but isnt that gambling and difficulties makes things more interesting and excitement?
    (0)

  6. #96
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Scarlet Delirium is an incredibly situational ability that requires all sorts of prerequisite conditions to make it even marginally useful. Most of the time your gonna be lucky to get hit with anything more than 100 damage so the idea of basing the ability off 1 instance of taking damage is flawed and thus makes the ability useless. The very thought of letting 1k+ aoe damage spells or abilities that could have been stunned go thru because you want to use such an ability is incredibly flawed due to the fact it brings the party to close to a near wipe situation, not to mention it involves monsters that are just as likely to spam the move again or do something worst and thus negate the use of the ability due to party wipe or your death. Finally how often do ideal situations arise for any ability in the game? Seldom if ever, this game is more luck than anything and with an incredibly specific ability like this we aren't gaining anything but another ability like arcane circle/crest and when was the last time we used those? The concept of a sublimation like status on it is currently flawed by the forum base idea of its implementation so I will correct it.

    Scarlet Delirium:
    Recast: 30 secs
    Duration: 2 hours
    Description: Upon using this ability all damage taken is recorded until a certain cap is reached. Upon reuse of this ability a 1 min buff will be placed on the DRK giving it a damage boost to both physical and magical damage based on the damage stored.

    There now it works as intended, it can provide the DRK an incredibly potent and highly effective buff, as well as make the limits of its use more accessable to the DRK. Yes the 2 hour duration is just for the initial damage drain icon just like sublimation. Best part about doing it this way as opposed to the other is that you completely remove the dumbest stipulation ever presented by SE, first hit only counts, then we can actually get a decent boost and not just a 3 min fail 99.99% of the time.
    (1)

  7. #97
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    Who here would trade Scarlet Delirium for another job ability that would give you +50% Parry rate at the expense of -50%dmg? (Defencive stance). (*Tactical Parry+10 during effect).
    (2)

  8. #98
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Madawc View Post
    Who here would trade Scarlet Delirium for another job ability that would give you +50% Parry rate at the expense of -50%dmg? (Defencive stance). (*Tactical Parry+10 during effect).
    And who would trade S Delirium for rocket launcher?
    (2)

  9. #99
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atoreis View Post
    And who would trade S Delirium for rocket launcher?
    Who would trade S Delirium for a bag of Cheetos?
    (3)

  10. #100
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    Who would trade S Delirium for a bag of Cheetos?
    I'd trade Scarlet Delirium for a one dollar bag of sour patch kids.
    (3)

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