They probably aren't responding to that because TH does work and there is no bug or issue with it at all.
They probably aren't responding to that because TH does work and there is no bug or issue with it at all.
Debbie just trolls threads. Move along. Nothing to see here.
I wish Google translate worked well enough to post on there. I noticed that Wyvern JA got boosted even though all the English forums thought it was freaking amazing all ready. I went on the JP forums and sure enough, they were all complaining that it was weak.
Last edited by FrankReynolds; 09-03-2011 at 02:27 PM.
Someone's THF mule wasn't proccing enough, probably.
Sad that up to level95 the ultimate THF accomplishment is full-timing Thief Knife, Assassin's Armlet's and Raider's Poulaines +2. Vajra does not matter, Mandau does not matter, Twashtar does not matter. If you're not using Thief Knife in events you'll be called gimp, idiot and bastard.
And even then a WHM/THF sporting a Taruratu Sash is more relevant than you, since TH3 is as good as it gets for droprates + they can still cure/haste/erase. Not even /thf is needed for Voidwatch, Burning Circle battles, WoE, a lot of Abyssea etc.
Any strategic utility that might've come out of Bully (aka Animated Flourish v2 - it has the same enmity generation and roughly same range, apparently) was thrown out of the window as soon as Treasure Hunter proc rate was put in the mix. You will full time the Bully recast timer for TH procs, because that's all that's left for THF to do. If mages pull hate, you'll have nothing to help them. By the time you run up to mages (IF they are in the same party), target them with Collaborator/Accomplice, they've either used Enmity Douse already or taken enough damage to lose hate anyway (or tanks have done their job and took the situation under control again).
The FFXI Dev team only listens to japanese players? Wow, that's surprising. Oh wait, concidering every Q&A post by a forum rep is in response to questions by Japanese players translated into english. Rangers complaining about blast shot being a melee WS? Are you fucking kidding me?
It's an absolute joke. It's fucking appaling that FFXI's dev team only listens to feed back from one nationality of players. And what's worse is there is not enough complaining from the other nationalities about it. There needs to be a fucking crusade from english, french, german, american, italian, australasion, finnish and every other nationality that basically says FUCKING LISTEN TO US TOO.
Honestly were people really expecting a godly ability that would allow for a high intimidation rate? Get real lol the concept to make an intimidation ability is really a hit or miss where it's very luck based. If anything it should be a COR JA rather then a THF one.
What if since THF is so caught up on it's TH effect, why not make an ability that increase it's dmg based on the lv of TH on the mob?
"Hunter's Instinct" -Increases damage based on current TH on the mob-
duration 30 second
recast 5 mins
TH=1(2% increase in damage)
TH=10(20% increase in damage)
As for Bully, think of the term Bully, to pick on make fun of and such. So what if instead of an intimidation rate it took hate from all in the part and added it to itself. Then for the 30-45 second duration their attack increases based on the amount of enmity they drained. In this essence the more in party the stronger the ability which would encourage them for team play but at the same time the hate drained is dependent on how much enmity person is putting in.
"Bully" -AoE absorb hate from others to increase att-
Duration 45 seconds
recast 5 mins.
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But see if you think about it, while people are so focused with how they only seem to be a TH, why don't we consider abilities that work while TH is active on a mob. Heck there are some mobs where TH is pointless so what about JA that lower TH on a mob to perform special tricks. Like in a BCNM, could have a move that lowers TH rate by 1 to increase crit rate against the mob. The TH decay moves would basically be enfeebles you can inflict on the mob, however if you did want some form of balance you could have the % of it working be based on dagger skill, agility and intelligence or something.
I don't play THF but judging from what people are saying I"m pretty confident they would want the above rather then something that gives them the chance to omit one attack phase in a 30 second period.
I just skimmed and missed this earlier, but something like this would be amazing. Even if it only affected critical hits or had a similar limitation, it would still be an amazing ability. One of Thief's main problems currently is that it's abilities don't work as well together as they once did, so Treasure Hunter providing a bonus to damage would be great.
I'm not sure it's an issue of SE only listening to one part of the community so much as one guy on the development team being less bright than the rest, or maybe the team as a whole having limited experience with certain jobs. At any rate, I doubt anything is intentional and I strongly suspect some dude on the Japanese forums who really enjoys Thief is screaming "WHY DO WHITE PEOPLE LIKE TREASURE HUNTER?!"
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