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  1. #61
    Player
    Join Date
    Mar 2011
    Posts
    301
    Since it shows that regardless of whether or not someone's accepted to the test server, I think it's a case of they've rolled out part of an update to the forums without finishing it that shows everyone's home-nation allegiance.
    (0)

  2. #62
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by MDenham View Post
    Since it shows that regardless of whether or not someone's accepted to the test server, I think it's a case of they've rolled out part of an update to the forums without finishing it that shows everyone's home-nation allegiance.
    Quote Originally Posted by Darkzeru View Post
    0 - Sandy
    1 - Bastok
    2 - Windy
    And thus we solved the mystery of the town numbers. Why San d'Oria is the first one, Bastok is the second, and Windurst the third, I don't think I'll understand, but perhaps it has to do with my dislike of San d'Orian architects and city planners.
    (0)

  3. #63
    Player Darkzeru's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    29
    That could be...but why make it as a code....why not just say where they're from?
    Or better yet.....on the setting screen....have it force you to put a nation lol
    (0)

  4. #64
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Darkzeru View Post
    That could be...but why make it as a code....why not just say where they're from?
    Or better yet.....on the setting screen....have it force you to put a nation lol
    This is why I said it's not finished: currently, all they're doing is pulling the field from the character DB that keeps track of nation-of-allegiance, but they haven't put in the "convert it to a city name" portion yet.
    (0)

  5. #65
    Player Darkzeru's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    29
    That works
    (0)

  6. #66
    Player Detoxy's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Detoxy
    World
    Asura
    Main Class
    DNC Lv 99
    put in for the test server hope i get in
    (0)

  7. #67
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Airget View Post
    It's pretty pathetic that they put those crappy story add-ons as a requirement.
    I agree, it's stupid that in order to utilize the test server to test new content you need all content registered and accessible to you. >.>

    Like really? It's not SE's fault if you chose to skip it, lots of others bought it.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  8. #68
    Player Carly23's Avatar
    Join Date
    Aug 2011
    Posts
    4
    Character
    Hattie
    World
    Bismarck
    Main Class
    THF Lv 99
    After all downloads do you have to unzip the files or will they are auto unzip?
    (0)

  9. #69
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    i believe that having XP and drops is necessary in the test server for 2 reasons. they have to test limit break for bugs for one

    second they must test to see if the new battlefields (ksnm's) are working properly so must include drops i would think

    same with voidwatch 2 new nm's and dynamis area revisions have to make sure drops are working properly
    (0)

  10. #70
    Player whiteblazetwo's Avatar
    Join Date
    Aug 2011
    Posts
    4
    Character
    Whiteblaze
    World
    Cerberus
    Main Class
    DRG Lv 90
    please invite me to the test server? sounds like fun.
    (0)

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