
Originally Posted by
Raelia
Wasn't my point. If dealing damage is all you want to do, feel free to only do the things that stack best towards that ideal. Just don't come storming into some thread with an assertation that it's the only way to play DRK, especially when it comes to Abyssea. /MNK for 80% counter rate is just one example, Cosmos+MAB+Multihit is another.
Some people put so much effort into being an incomprehensible asshole about people not playing a job in an exact manner or even just contemplating alternatives. It's sickening that /MNK+GH+RL has to be explained to people in this context (though the 80% cap on counter making it almost as effective as MNK main is recent news) because there is so much obtuse dogma surrounding DRK. Silly ideas like "Casting is never worthwhile", "Zerging is dead", and the recent horror "Accuracy is irrelevant".
If you can't keep up with Crit jobs because you don't have a Crit WS... why are you still trying to use a Crit build to compete with them? It's not a failure to think outside the box, it's confining yourself to your fancied corner of the box and staring at the wall.
Yes, DRK needs a little something. It doesn't mean you should go about with the standard 'Hit things four or five times, WS' mentality. Look at the new TP Bonus GS and Griffon's Claw for Ground Strike spam. Take a look at Cosmos/MAB/Kirin Multihit+Endark+Infernal Scythe. Get a WHM buddy and be just as or even more effective than MNK main by Counterstance tanking (As Jar mentions, a good Dread Spikes will outdo countering in the short term, but it isn't worth going /SCH for).
Hell, I think this is the opportune time to try all the other shit DRK has to offer. Just please stop whining about our melee output if the only thing you're trying to do is melee.