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  1. #1
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90

    [Suggestion] Job Trait - Reduce spell cost/cast time after WS

    Dark Knight Job Ability.

    Dark Rush: Reduces both the Cast Time and MP cost of the next spell.

    *Dark Rush is obtained as a "charge" after using a weapon skill.
    **Optionally Dark Rush may wear off after 30 seconds after a Weapin Skill.

    Dark Rush I:
    Casting time -15%, MP cost -15%
    Obtained: Dark Knight Level 30

    Dark Rush II:
    Casting time -30%, MP cost -30%
    Obtained: Dark Knight Level 45

    Dark Rush III:
    Casting time -45%, MP cost -45%
    Obtained: Dark Knight Level 60

    Dark Rush IV:
    Casting time -60%, MP cost -60%
    Obtained: Dark Knight Level 75

    Dark Rush V:
    Casting time -75%, MP cost -75%
    Obtained: Dark Knight Level 90

    This will help Dark Knight utilize all spells in its aresenal and get those Magic Bursts out after a skill chain.
    (3)
    Last edited by Madawc; 05-28-2011 at 04:00 AM.

  2. #2
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Madawc View Post
    Dark Rush V:
    Casting time -75%, MP cost -75%
    Obtained: Dark Knight Level 90
    Not gonna happen. Would have to be more reasonable.
    (1)

  3. #3
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    overall stupid idea
    (0)

  4. #4
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    I think a mild "dark magic" only fastcast with several tiers would be cool. If low enough, subbing /DRK and haste caps could keeps this job trait in-line.
    Or, something with "dark magic" accuracy for darkkinghts trait. Then again "dark seal" and that other /JA exist.
    (0)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    You might have been lucky getting the fast cast effect on Dark Spells only, but you'll never get the 75% MP cost or it on any other spells.
    (0)

  6. #6
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    DRKs will never cast elemental spells the way it is now. I highly doubt DRK will ever get enough MAB/MACC to even match normal melee dps, which must be rediculously much.

    This trait can solve so much. Too many years have gone by without a fix.

    I'd love to whip out a Thunder III after I close a Skill Chain. But 128 MP and 6.75 seconds is just too much. Our MAB/MACC is too weak to even consider it. As I see it, either boost MAB/MACC or boost FastCast/-MPcost. And if I had to guess, giving DRK more MAB/MACC then BLM is out of the question.
    (0)

  7. #7
    Player Cruentus's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    135
    Character
    Yveltal
    World
    Ragnarok
    Main Class
    WAR Lv 50
    We already have five tiers of Occult Acumen, equipment with Magic Attack Bonus, the possibility of using red mage as a support job for Fast Cast, the possibility of using scholar as a support job for Dark Arts and its Stratagems, Dark Seal, Nether Void, the Twilight cloak and its Impact spell, and you still aren't satisfied?

    Elemental magic is not the focus of the dark knight. Physical damage is, with dark magic to support that. You should be grateful Occult Acumen even works with elemental magic. If you want to use elemental magic so badly, just become a black mage or scholar and be done with it. As a dark knight, however, you should only be Magic Bursting with elemental magic when you're soloing, or using it to find yellow weakness triggers in Abyssea or Voidwatch.

    By the way, Madawc, you need to visit this link as soon as possible.
    (0)
    Cardfight!! Vanguard is the best TCG of all time.

  8. #8
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    Quote Originally Posted by Madawc View Post
    DRKs will never cast elemental spells the way it is now. I highly doubt DRK will ever get enough MAB/MACC to even match normal melee dps, which must be rediculously much.

    This trait can solve so much. Too many years have gone by without a fix.

    I'd love to whip out a Thunder III after I close a Skill Chain. But 128 MP and 6.75 seconds is just too much. Our MAB/MACC is too weak to even consider it. As I see it, either boost MAB/MACC or boost FastCast/-MPcost. And if I had to guess, giving DRK more MAB/MACC then BLM is out of the question.
    It does have it's applications. some mobs change damage types or go invincible and we have the option to do some damage and gain tp while others do none. It could use a bit of a tweak for faster casting yes but i'm sure SE isn't trying to hear it.
    (0)

  9. #9
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    It is not that I want to use elemental magic so badly, it is because we have a potential which is unused. Yes we can sub RDM or SCH, but that will only gimp us melee wise and reduce our overall effecitveness. While other melee jobs get full benefit of all their abilities, we are held back. We are supposed to be a combo of WAR and BLM, using both "sides" to cripple the enemy.

    Occult Acumen, diabolic eye, nether void, dark seal; I would trade them all for Dark Rush! Thats how useless they are to me.
    (1)

  10. #10
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Madawc View Post
    It is not that I want to use elemental magic so badly, it is because we have a potential which is unused. Yes we can sub RDM or SCH, but that will only gimp us melee wise and reduce our overall effecitveness. While other melee jobs get full benefit of all their abilities, we are held back. We are supposed to be a combo of WAR and BLM, using both "sides" to cripple the enemy.

    Occult Acumen, diabolic eye, nether void, dark seal; I would trade them all for Dark Rush! Thats how useless they are to me.
    yeah or we could stop asking the development team for things like this and we might see another buff to our melee side...... you know the side we have that matters.

    just pointless to post crap like this

    also close the thread there is no new information happening its just flaming so close it.
    (0)

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