In terms of game mechanics, I have to agree, Warrior isn't really about evading. There are already plenty of jobs that get evasion bonuses (Thf, Dnc), and others that make use of abilities to enhance their dodge rate (Nin, Mnk, Sam). That being said, they're really not much more about Parrying or Shield Blocking, either, so I can't knock the idea of a reverse-Aggressor.
In reality, a good warrior (in a medieval setting) would be the one who can avoid getting hit in the first place. In a world where magic healing is available, I suppose it's not as necessary, but in reality, where a medieval soldier could die from the infection he received from a light gash, and might lose a limb (and his life, or if not, at least his livelihood) from a hit by an enemy's sword, not getting hit was the best way to insure survival.
If any of you haven't seen the movie Troy, I suggest checking it out. Achilles is portrayed in that movie as a human being (not a demigod), but so skillful in evading, blocking and parrying attacks (as well as delivering killing blows quickly) that the legends of his invulnerability stem from his masterful damage avoidance.
So thematically, yes, warriors are about evading. Good ones at least. They'd certainly be as, if not more, skillful at it than Dancers.
They actually gave them better than that:it's like asking blm for an ability that decreases thier magic attack for more defense...
http://wiki.ffxiclopedia.org/wiki/Mana_Wall

Reply With Quote

