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  1. #1
    Player Windwhisper's Avatar
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    Mar 2011
    Posts
    120
    Character
    Windwhispering
    World
    Asura
    Main Class
    SMN Lv 99

    Trials of Magian clubs

    Not sure if anyone posted this already, but since a club is main weapon for WHMs ( Evene AF1 weapon is a club as are mystic and relic), i find it paradox, that there is no option to make a cure potency club.

    Id love to at least get the option to go though such a trial. I cant see where this could go any wrong as there is a cure potency cap of 50% gearwise anyhow.

    Please Developers, if you read this id be happy if you would pass that info along.

    Thanks in advance
    (5)

  2. #2
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Yeah.. remember a thread about this a while back. Had a lot of support for it, but fell off the front pages and disappeared into the void. Maybe we can keep this one up front for a while this time.

    Maybe they thought everyone would just do the staff one, since it's got more jobs on it then the magian clubs. That's another issue too...the job restriction on the clubs--well, all magian elemental paths in general are a bit too restrictive on who can use them. That thread has fallen to the back pages as well.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #3
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    There is also a fairly potent Cure Potency club, which can be paired with a Cure Potency Genbu's Shield for those who want to go the club/shield route, or who plain want to go the club/club route.
    (1)

  4. #4
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
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    2,563
    Quote Originally Posted by Greatguardian View Post
    There is also a fairly potent Cure Potency club, which can be paired with a Cure Potency Genbu's Shield for those who want to go the club/shield route, or who plain want to go the club/club route.
    Oh yeah forgot about that club... wasn't it a VW item? Forget the name of it to look it up.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Tefnut Wand (Rare)
    (Club) All Races
    DMG: 42 Delay: 216
    MND+10
    Healing magic skill+5
    Cure Potency+15%
    Lv. 87 WHM / BLM / RDM / SMN / SCH

    Drops from the pixie, Belphoebe. She's the Tier III VoidWatch monster in Jugner Forest.

    Combined with a well-augmented Genbu's Shield, it comes out pretty much equal to the current Cure Potency staff.
    (3)

  6. #6
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    The only downside to that club is that the drop is very rare. We killed it again tonight, getting plenty of procs, trading cells etc and nobody in the entire alliance got anything better than random rocks and wood.
    (0)

  7. #7
    Player Aver's Avatar
    Join Date
    Jun 2011
    Posts
    155
    Character
    Sayn
    World
    Asura
    Main Class
    BLU Lv 95
    Quote Originally Posted by Reiterpallasch View Post
    The only downside to that club is that the drop is very rare. We killed it again tonight, getting plenty of procs, trading cells etc and nobody in the entire alliance got anything better than random rocks and wood.
    Really makes me want to do VW, lemme tell ya.
    (0)

  8. #8
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    In addition to the rocks and wood, you can sometimes get equipment which none of your jobs can use. This has the added benefit of making people who want said equipment feel sad when you mention it's in your personal chest. Which, if you're being really honest with yourself, feels like an awesome reward sometimes.
    (0)

  9. #9
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    eh.... they've dropped to the 4m range on Carbuncle. Maybe they'll get to a more reasonable range to just buy one one day. Would be nice if they had a magian version for the Winja crowd though--even if it was just a Templar Mace equivalent (10% potency) but with better damage rating (think that thing was like 29 dmg.). Just a little something to use if you need the curing as well. But, thats usually something for goofing off solo or a few friends.

    I bit the bullet and made the 22% staff since I can swap that in on BLM and SMN also when I have to go on cure duty. Only time I really get to swing clubs in a serious party is if they want the help on proc really--otherwise it's staff on the back line <yawn>. But it would be nice to have a decent path to a good cure potency club just the same, especially considering the Magian Clubs are WHM only anyway.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  10. #10
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by SpankWustler View Post
    Which, if you're being really honest with yourself, feels like an awesome reward sometimes.
    Honestly, everyone who mentions bringing a fleet of WHM mules for Voidwatch instead of getting players who play WHM reward me whenever they complain about said WHM mules getting loot they don't want.

    SE provides a system that doesn't punish you for bringing more people, and people crap on it by dual boxing. I think that if RMT ever plan on getting a major foothold back into the game, they'll do it with dual boxed characters.
    (0)

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