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Thread: Vanity Slots

  1. #51
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Part of my idea for an update to Ballista included "Uniforms" and "Signature Appearance" which was a concept very similar to "vanity slots"... I'll copypastehide it here. I support the idea for the /gearlock command, or something similar, rather than a secondary "equip menu", since the command requires no new interface menu design.

    During "team games", players are given "Uniforms" for their teams based on the Aptant Sets ("Ebon/Ebur/Furia" Breastplate: Cuirass, Haubert, Mail / Frock: Bliaut, Talar, Coat / Harness: Togi, Jerkin, Vest) perhaps with Nation-specific flag color schemes/features - red/blue/green. With this feature in place, no matter what gear a player is wearing, the "Uniform" is all anyone else will ever see. When a person switches gear, their uniform does not change, so they will not blink. Armor swapping is no longer penalized since it cannot be used to avoid targeting. Weapon swapping, on the other hand, would still cause blinking and be penalized as all swapping is currently.

    During PVP events, each person can customize their "Uniform" with unique models gained through Ballista points. Extending this functionality to normal gear would be a step in the right direction for the rest of the game too. If it is not too difficult, this system could be put into place for all players to create their "Signature Appearance" by "equipping" any gear in the appropriate slots, so regardless of whatever actual gear they're wearing, this appearance is seen by everyone else. There would be 2 ways to see through the Uniform of a player. The first would be a filter type setting that either shows or does not show any Uniforms; so those who chose to turn Uniforms off will still be subject to seeing people blink (this would be disabled during PVP). The other is the "Check" command to see their actual gear as well as gain access to their bazaar, read their bazaar comment, and see their title.
    (0)

  2. #52
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    I find this really unnecessary.

    ...It's a cute idea and such, but still. No. :l
    Not only is this a drain on inventory spaces, fashion isn't really the focus of this game [except for Brygid], and trying to make it such is a bad idea, I would say. I mean, sure, whenever I'm not fighting, I switch out to my Wonder Maillot/Trousers, and use Treat Staff II outside of fighting, but that doesn't mean I need "Vanity slots".

    I think we should focus on more important things overall.

    PS: This is just my opinion, that is all.
    (0)
    Opinions are opinions. Keep 'em that way.

  3. #53
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I support this idea. No, it's not "necessary", but it'd be fun. That's what games are about aren't they?
    (2)

  4. #54
    Player Zoner's Avatar
    Join Date
    Jul 2011
    Posts
    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    One of my favorite features of Aion was the ability to chose how your armor looked thro reskinning one armor set onto another, so I'm definitely for Vanity Slots. If SE played it cards right, they'd implement this and sell a few custom vanity armor sets on their website for extra income.
    (0)

  5. #55
    Player Amalah's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    40
    Character
    Amalah
    World
    Fenrir
    Main Class
    DRG Lv 74
    Glad to see this back on the front page, I was worried it was dying off. I'd love to see one of the moderators comment on the gear lock idea, that sounds wonderful.
    (0)

  6. #56
    Player RabidSquirrel's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Kaeda
    World
    Leviathan
    Main Class
    THF Lv 90
    A new interface for something like this is probably out of the question, but I know someone mentioned an NPC. I don't see why we can't trade a piece of equipment to an NPC for them to "inspect," and make for us a copy that can be "worn over our current equipment." You could choose from a list for each visible slot of stuff we've shown to the NPC (armor and weapons). No extra inventory space needs to be taken up. I'd also say yeah, if your job couldn't equip the gear in the first place, you can't wear it as vanity gear. And do you know one awesome thing about something like this? Gear swaps wouldn't cause blinking.

    Ultimately it would depend on how intertwined items are with their specific dat file paths. I can't imagine it would be too hard. But I've been wrong before.
    (0)
    If your argument favors realism over fun, you've already lost.

  7. #57
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Awesome, thread is now 20% cooler with /gearlock in OP. DEVS READ PLZ.
    (0)

  8. #58
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Puck View Post
    Awesome, thread is now 20% cooler with /gearlock in OP. DEVS READ PLZ.
    It can't possibly get any cooler because I was the OP.
    (1)

  9. #59
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    C'mon reps, pass this little gem on to the devs please.
    (0)

  10. #60
    Player NeoLionheart's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Leondimas
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Love this idea. Very much. If it gets implemented I can "wear" my Naglering again!
    (0)

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