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Thread: Vanity Slots

  1. #31
    Player Romanova's Avatar
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    Quote Originally Posted by animatedex View Post
    It wouldn't even be much of a stretch to say that they would charge real currency for these in-game items, much like other games that won't be named.
    1. 10 bucks says those games you're referring to are f2p MMOs. (p2p mmos I've played that have this didn't charge)

    2. even if they did charge, you know what you do? Don't buy them.
    (2)
    Romanova-Ragnarok

  2. #32
    Player Coldbrand's Avatar
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    Mar 2011
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    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    It's awesome in Spiral Knights, it'd be awesome here. I'd kill for this. It'd make the game 1000 times better because of the way gearing works.

    Edit: No more worrying about how stupid tp sets look, could even eliminate blinking!
    (0)
    Last edited by Coldbrand; 08-30-2011 at 07:43 AM.

  3. #33
    Player Puck's Avatar
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    May 2011
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    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Quote Originally Posted by animatedex View Post
    I guess my objection to this would be that i've seen it executed poorly by many MMOs. I would be so bold as to bet that shortly after "vanity slots" would be implemented, SE would begin making armor sets that are much like the wedding garb; completely useless. It wouldn't even be much of a stretch to say that they would charge real currency for these in-game items, much like other games that won't be named.

    I don't want to say that the idea isn't a cool one. But, one staple of FFXI has been "town gear": a set that is pleasing to the player aesthetically, but has almost no utility.
    The vast majority of gear in the game fits that criteria. The amount of gear that's functionally useless compared to other gear that's easier to obtain is staggering. The developers don't develop most of this "town gear" on purpose; the fact that it occurs is not a "staple" of the game's design or the intent of the developers. They don't make a piece thinking, "I'll make this look cool, but give this a weird, stupid, or crappy set of stat bonuses, it will make nice 'town gear!'" With the exception of holiday gear, which IS developed only for wear around town and for use in events, a majority of the "cool design/nearly useless stats" gear exist just because of underwhelming or outright bad stat bonuses chosen by the developers.

    So if anything, the developers should welcome an idea like this to see their efforts (especially those of the artists/modelers/texture designers) not go to waste and to see old gear be appreciated in a new way.

    Think about the way things have been over the years and throughout the history of FFXI. How many amazing head pieces were added to the game that weren't good enough to get people to take off their Optical Hat, regardless of how silly it looked? How many melees wore a hideously mismatched ensemble of daily wear based around their Scorpion Harness or Haubergeon? How many wondrous robes can a WHM clothe themselves in, but won't remove their trusty Noble's Tunic to wear? Even today, with the wide array of gear to choose from, how many identically dressed clones can you find running around town or out and about in Abyssea?

    Meanwhile a lone SE modeler/texture-maker looks upon Port Jeuno, a single tear streaming down his cheek, thinking about what could have been.
    (3)

  4. #34
    Player Coldbrand's Avatar
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    Mar 2011
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    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    So how long you think until Camate comes along after this thread is a billion pages long and goes "We spoke to the devs about this and..." and gives us the typical "More than 5 minutes to implement? wwwwwww"
    (0)

  5. #35
    Player Puck's Avatar
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    May 2011
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    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Well if Camate only relays Urteil's original idea, actual equipment slots, we'd surely get shot down with a "too long to do" excuse.

    But if the OP were edited to include what Kaisha pointed out, a "/gearlock" command that simply locks the character's visible gear at that moment, thus allowing them to swap in other gear as they please without blinking and changing it, then I think this idea actually has a chance.
    (0)

  6. #36
    Player Skyver's Avatar
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    Aug 2011
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    San d'Oria
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    13
    Character
    Grievette
    World
    Lakshmi
    Main Class
    WAR Lv 99
    Anybody who really wants this should really focus their wishes on SE fixing post-Abyssea FFXI. I don't care what I look like; I want people to need me to do stuff like in the old days.
    (2)

  7. #37
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    I support this. I wouldn't hate gear swaps as much if I could have an outer layer that is my full RDM AF while playing a RDM. Would also realize my dream of the pimp hat being part of a melee set rather than...well...
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  8. #38
    Player Romanova's Avatar
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    Quote Originally Posted by Skyver View Post
    Anybody who really wants this should really focus their wishes on SE fixing post-Abyssea FFXI. I don't care what I look like; I want people to need me to do stuff like in the old days.
    This posts doesn't make sense sorry.

    "hey guys if you REALLY want pizza you should order hamburgers, 'cause I like hamburgers"


    If you want SE fixing post-abyssea stuff, make a new thread.

    Quote Originally Posted by Puck View Post
    But if the OP were edited to include what Kaisha pointed out, a "/gearlock" command that simply locks the character's visible gear at that moment, thus allowing them to swap in other gear as they please without blinking and changing it, then I think this idea actually has a chance.
    Ya this is actually a great solution and would make things easier on the devs I'd imagine. I hope they read about it!
    (3)
    Romanova-Ragnarok

  9. #39
    Player Lushipur's Avatar
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    Mar 2011
    Location
    Windurst
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    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    a pratic solution could be to implement the NPC equip menu.
    you can lock single piece of equip on the npc and it will wear always that.
    and you can buy set of equip too (like opaline set)
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  10. #40
    Player Coldbrand's Avatar
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    Mar 2011
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    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    In the event that they didn't just ignore this thread or say derp "certain" (ps2) limitations or lolmorethan5minutestoimplement then I call dibs on locking in looking like Zazarg.
    (0)

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