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  1. #61
    Player noodles355's Avatar
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    Mar 2011
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    Quote Originally Posted by Nynja View Post
    Based on what? TK is a weapon that is used for its extra stats, NOT for its dmg or delay, but its dmg and delay becomes a factor in thf dmg. You cant compare TK to joyeuse or MKris...because you arent using those weapons for dmg, but for TP gain...
    You're not using your TK for dmg, You're using it for TH. Same argument. When you melee with a Joy/mkris, TP gain is the goal, but TP damage is still a factor. Same as using TK.

    A better suggestion would be for a dagger set that gives +1 on each or +1/+2 when used as a set. Alternatively to ask for all low level weapons to be upgraded. The problem with the 2nd would be it would involve either too much random shit to be worthwhile (first augment system) or potentially a lot of programming.
    (0)

  2. #62
    Player Karbuncle's Avatar
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    Mar 2011
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    Also I should mention, based on Nynjas post, A Thief's goal is to deal damage and land TH. Thief's Knife is a weapon that conflicts with the goal to do damage and is in turn helping the TH Ordeal.

    No other job accurately faces that choice, no other job in the game ever faces an instance of "Put on this shitty weapon, or change jobs" that Thief has to do. THF is already a mediocre-grade DD, further sacrificing damage in order to satisfy those people who want TH i feel is a trade we should be able to avoid.

    The comparison with Mkris and Joyeuse/Vulcans is irrelivant, No group forces you to wear those weapons in the same way THF is forced to wear Thief's Knife, and at least 1 one of those weapons has a replacement. There is a distinguishable difference between updating a weapon that already has things that outclass it, or yet remain the best in slot, and upgrading an outdated relic that is forced on our hands due to short-sighted planning.

    There's a chunk of solution, and as i don't subscribe to the incredibly illogical "Slippery slope" theory of "If you let xxx happen ALL THIS WILL HAPPEN TOO" I reiterate what i can see as solutions.

    1) Add Thief's Knife to be upgraded in some form. Raise its level to 90, Or simply add Level stipulations as Nynja Suggested
    2) Limit Benefits to TH From gear to a total of +2.

    And my latest idea. Which continue to be awesome.

    3) Add a Weapon at level 95+ With "Latent Effect: Treasure Hunter +1" thats only active if not Wielding a Thief's Knife. Like...

    Raider's Knfie
    DMG:42 Delay:176
    DEX+3 Attack+3
    Latent Effect: Treasure Hunter +1

    A Good DMG/Delay Weapon with fluff stats, and a latent effect that only works if you dont wield a Theif's Knife. It solves every problem without the need to upgrade a weapon and all that BS slippery slope logic.

    I'm adding this to the OP as the best solution so far.
    (1)
    Last edited by Karbuncle; 08-29-2011 at 02:55 PM.

  3. #63
    Player Nebo's Avatar
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    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    I always wished they would make a quest where you could change TK into a key item or somehow have it effect your base TH effectiveness level without having to equip it just to tag first and swap out...

    ...maybe through adding it's TH value to the current Magian Dagger of your choice via Magian trials by trading a TK to the moogle?
    (1)

  4. #64
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Raider's Knfie
    Knfie? So your solution to the problem is to make Thief have an entirely new class of weapons? I'm sure your thoughts for this Knfie class of weapons also includes lower delays and higher damage ratings then Knifes too! You always want to make Thief so overpowered!
    (0)

  5. #65
    Player Karbuncle's Avatar
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    Quote Originally Posted by Economizer View Post
    Knfie? So your solution to the problem is to make Thief have an entirely new class of weapons? I'm sure your thoughts for this Knfie class of weapons also includes lower delays and higher damage ratings then Knifes too! You always want to make Thief so overpowered!
    2handed Weapons i say!

    for what its worth i blame my brothers tiny laptop keyboard
    (0)

  6. #66
    Player noodles355's Avatar
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    Mar 2011
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    Quote Originally Posted by Karbuncle View Post
    And my latest idea. Which continue to be awesome.

    3) Add a Weapon at level 95+ With "Latent Effect: Treasure Hunter +1" thats only active if not Wielding a Thief's Knife. Like...

    Raider's Knfie
    DMG:42 Delay:176
    DEX+3 Attack+3
    Latent Effect: Treasure Hunter +1
    Or, just add two more high level daggers with either Set: Treasure Hunter +1 or both ith Treasure Hunter +1. High damage dagger. No programming to make a new system. Replaces Thief Knife.
    No drama, no problems, no issues at all.

    Simple, and works. No need for some new augment system or anything that requires extra programming. Just add two new TH+ daggers.
    (0)

  7. #67
    Player Karbuncle's Avatar
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    Mar 2011
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    Then we go to wasting 1 potential damaging spot to wasting 2

    Now I'll have to Dual Wield worthless daggers instead of using a Mandau, or Thwast. That wouldn't solve the problem we're trying to address here.
    (2)

  8. #68
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
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    2,273
    Quote Originally Posted by Economizer View Post
    Knfie? So your solution to the problem is to make Thief have an entirely new class of weapons? I'm sure your thoughts for this Knfie class of weapons also includes lower delays and higher damage ratings then Knifes too! You always want to make Thief so overpowered!
    Since we're being pedantic, the word you were looking for is than^^ ;p
    (0)

  9. #69
    Player noodles355's Avatar
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    Mar 2011
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    883
    Targeting only Empyrean/Relic/Mythic thieves there. No reason why they couldn't have good DPS.
    Although I agree a Latent Affect (Not equipping TK) would also work.

    To be honest though, as much as I would prefer a stronger knife, I don't find it that much of a issue. The lower DPS has never caused me to fail an event. There is of course the argument for optimisation, however. But if you don't care about that (and not a whole lot do) then so what? As far as your personal damage goes, I have no issue with taking a lower DPS hit for the team.

    If they added a method to do it I would welcome it, but I just can't see them doing it. There's too much warped SE logic that will get in the way "If we upgrade it, then we will have to offer upgrades for other weapons too" "You have to make a choice: DPS or higher TH" etc etc.
    (1)
    Last edited by noodles355; 08-29-2011 at 05:06 PM.

  10. #70
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Noodles I wanna be nice to you because you are a fellow THF but your ideas on this subject are terrible and your arguments are beyond weak.
    (3)
    Last edited by Insaniac; 08-29-2011 at 08:02 PM.
    ↓ Trolling sapling ↓

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