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  1. #151
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Insaniac View Post
    It would be too overpowered. It wouldn't be insane but being able to switch between add effect, crit, haste, pdt, str/att, dex/acc, agi/eva, TP bonus, and multi-hit would be too much. There is meant to be a trade off between stats on your offhand. You can go full damage or you can go utility. The problem with TK is that the utility isn't worth the trade off.

    A higher DPS dagger with a "When Thief's Knife is not equipped: TH+1" effect is the only solution.
    or you could do this:
    Make a Magian trial that combines the Thief Knife and Raiders Boomerang into one throwing item. problem solved.
    (0)

  2. #152
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    I don't think SE will like the logic of making a random Magian Trial just for thieves. SE likes groups and patterns, don't forget.
    (1)

  3. #153
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Arcon View Post
    Yes, switch to that amazing dagger to do 5 more points of damage during WS. Clearly this idea is massively imbalanced.

    I pointed out before that the only weapons that should be considered overpowered are the TP+100 Magian weapons. The solution is simple, just make that effect work only on the main hand, like with other TP bonus weapons. And honestly, considering the other possible buffs these days, even that wouldn't be the end of the world.
    You'd be surprised how much damage gets contributed from your offhand, its a lot more than "5 more points of damage"
    (1)

  4. #154
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Nynja View Post
    You'd be surprised how much damage gets contributed from your offhand, its a lot more than "5 more points of damage"
    Not more than from the other 13 pieces of equipment that you can swap freely. I just don't quite understand the rage, if you remove the TP Bonus, those offhand weapons have no stats that you can't get on almost every other piece of equipment. Admittedly, STR/Att Kila may also be a pretty large boost, but there's single items in other slots that do almost the same (even more, for certain jobs).

    And from a logical standpoint, if you can change 13 other pieces of equipment several times a second, then changing your off hand weapon to weapon skill is not gonna break the game.

    Would it boost current damage? Sure. By an insane amount? No. Now if that's good or bad you can decide for yourself. And remember, this would easily solve the current TH problem better than any suggested alternatives (maybe trials, which wouldn't happen though, as noodles pointed out before, and personally I would hate anyway).
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #155
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Ok, you missed the point when I made my original statement, so I'll try again

    Just change mechanics so that you don't lose TP when swapping an off hand weapon.
    Equip Kraken Club, TP to 100, Change sub weapon and WS, change back to Kraken club...
    Do you understand the words that are commin outta my mouffff?
    (1)

  6. #156
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Nynja View Post
    Do you understand the words that are commin outta my mouffff?
    No .
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  7. #157
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    Don't nobody understand the words that are coming out of yo mouth man.
    (2)

  8. #158
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    You don't have Kraken Club for Thief? Pssshhh.... GIMP!

    Can't wait to hear that.
    (0)

  9. #159
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Being able to freely switch your offhand without loosing TP would be nice, Something tells me that code is soo deep into the spaghetti code that it could never be undone.

    Still think the best Solution outside of my Raider's Knife Example is limiting TH Bonus from gear to +2, So we wouldn't ever need the weapon if we had hands/feet.
    (0)

  10. #160
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by FrankReynolds View Post
    or you could do this:
    Make a Magian trial that combines the Thief Knife and Raiders Boomerang into one throwing item. problem solved.
    No, because then you can still do that trial and then get a new TK to equip in off-hand, completely NOT fixing the problem.
    (0)

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