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Thread: Familiar

  1. #1
    Player Stefiki's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria, Sylph
    Posts
    10
    Character
    Stefiki
    World
    Sylph
    Main Class
    BST Lv 90

    Familiar

    I would love to see our 2hr Familiar get a good overhaul. As it stands now the only time i use it is when im bored and wanna charm a VT and make it slaughter low lvl mobs or NM's. At lvl 90 i cant think of anything thats VT and charmable. Alot of 2hrs have had improvements over the years but BST's remains the same. Now that BST's dont really charm anymore its almost useless.

    It would be cool if Familiar called out an actual Familiar. Similar to how DRG's have their own dragons, SMN's have Odin and Alexander, i would like to choose a familiar to call to my side and fight with me for 30 minutes, without using a jug or item. This would give us a chance to have those special uncharmable mobs as pets. Possibly like the NPC quest where we could choose what kind of mob it is such as Roc, Dhalmel, Ram. Or maybe make it more like Phantom Roll where we use Familiar and 1 of 10 possible mobs is summoned, just like a jug pet.

    It is a 2hr ability so it would be nice to be able to use it in a situation where, rather than waste a jug pet, you can use Familiar if your running through a zone and get agro, or if your fighting an nm and have already thrown a stack of sheep at it and suddenly realize your out of pets. I think something like this would make us feel more like Beast MASTERS and not just Beast managers.
    (0)
    MMFWCL

  2. #2
    Player Shiroineko's Avatar
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    Mar 2011
    Location
    All! But currently San d'Oria.
    Posts
    5
    Character
    Shiroineko
    World
    Asura
    Main Class
    DRG Lv 99
    I absolutely love this idea, especially the phantom roll part. While I would adore having my own specialized chosen pet, the variation would be neat too. I'd definitely be using this every chance I get, haha!

    {2hour chest} {Do you need it?}
    (0)

  3. #3
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    I think you went the wrong way with this.
    Instead, concider it this way; Leave what Familiar dose already then,
    1.) Allow it to increase the duration of the jug pets it has been used apon, not just the duration of charmed pets.
    2.) Stat increases larger then the pittence they are now.(i.e. HP.)
    3.) (This one specifically is the one I hope for.)All mobs and jug pets have thier respective jobs themselves. When a BST usues his 2HR on their pet, the pet should also use it's respective 2HR.
    4.) (Would be nice, but don't expect it.) When a BST uses their 2HR, have an effect on the pet similar to WHM's Benediction.
    (0)
    Last edited by Tsukino_Kaji; 03-11-2011 at 07:23 AM.

  4. #4
    Player Gotterdammerung's Avatar
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    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    i agree that our 2 hour needs a good spring cleaning. I mean i personally only use my 2 hour now for a like tiny pet hp boost in the most dire of situations. And i havent used it for about a month now. Thats how worthless it is right now.

    Personally i would like to see it do

    1. everything it does now
    plus
    2. Bigger stat boosts to all stats and combat stats across the board (i.e. STP, haste, atk, str, ect ect)
    3. Reset "ready/sic" charges to 3/3
    4. Give the pet 300% tp.

    But i also like the idea of having it cause ur pet to do its respective 2 hour. (i.e. Lucky lulush would mighty strikes, Lifedrinker lars would blood weapon, ect ect)
    (1)
    Last edited by Gotterdammerung; 03-11-2011 at 08:01 AM.

  5. #5
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Oh yeah, not a 2HR issue, but we need more charges. lol
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Bastok/San'doria (S)
    Posts
    48
    They could do away with our 2 hr, and most BST wouldn't notice. Change it to reset JA's (besides the 2 hr itself), and allow us to call out up to three jug pets at once, while removing the Ready command. Also, all three must share Reward, so my current Zeta set up would be split from 1566 to 522 per pet, regardless of how much damage each may have taken individually. This I think would keep the pets from being overpowered.
    Also, as previously stated in other threads, allow our damn pets to zone with us, and let us Charm something in abyssea. Take it easy.~
    (0)

  7. #7
    Player jstchill's Avatar
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    Mar 2011
    Posts
    4
    Character
    Jstchill
    World
    Odin
    Main Class
    BST Lv 90
    I actually use my 2hr everytime I enter abyssea or am about to do a long event. I'm not sure on all the pet durations before I use familiar but I don't recall ever losing my pet before I get kick our of abyssea or leave on my own when I do it.

    I do alot of soloing in abyssea so why not have a pumped up dipper or NN or whatever pet I use instead of the ones I have now. If my pet is already awesome using the 2hr just makes it that much more awesome, instead of waiting for trouble to pop 2hr and hope pet survives long enough for recast reward timers.

    It would be nice to have 3 pets out at once but then I'd still be happy even if they don't change it. I would second the fact that I want our damn pets to zone with us. We are the only ones that pay for pets and it's use that has to lose them when we zone. Hell even npc's zone with you so don't tell me it's because we use items to call our pets.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Bastok/San'doria (S)
    Posts
    48
    Quote Originally Posted by jstchill View Post
    I actually use my 2hr everytime I enter abyssea or am about to do a long event. I'm not sure on all the pet durations before I use familiar but I don't recall ever losing my pet before I get kick our of abyssea or leave on my own when I do it.
    I'm pretty sure all the new jug pets (76+) are all two hour durations, and Familiar just increases max time held to 30 mins on charm-able mobs, so doesn't really do anything for the duration on jug pets, but since it's mostly useless anyhow, no real reason not to use it. lol
    (0)

  9. #9
    Player Behemuthxero's Avatar
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    Mar 2011
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    14
    Character
    Behemuthxero
    World
    Shiva
    Main Class
    BST Lv 99
    What is this "Charm" that you speak of?
    (0)

  10. #10
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Allowing your pets to do 2hours sounds like a good idea. But what about an additional timer and ability for that? 2hour cooldown pet ability or something like that. Shared timer for all pets, of course, so you can't just dismiss a pet and use another 2hour instantly.
    (0)

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