Quote Originally Posted by Vortex View Post
During certain NMs with bad, unremovable poison or bio ( i mentioned this before ) during phases where if i know mp will drain quickly so i can use the lesser cures more often then higher cures (cure 3-4) while regen tops off the hp that was missing if they are not taking constant damage, The uses are rare but they are there and obviously very situaional, tho i am used to 75 days where it was a god send and i stuck to my method of playing whm for years, main thing is i refuse to let abyssea "spoil" my playstyle, it has worked fine for me since, and i wish to keep it when things happen outside again, and yes it has died down since then but i still use it when it's needed.

WHM is not a hard job, most people can get away with the "cure till the mob is dead" playstyle and that is honestly what is ticking me off. but i grin and bare it.

Obviously i raged, but i hate when people say certain spells are "useless" or "not worth it" because they fail to try or actually use it correctly.

Never said i "replaced" regen with cures. i am not dumb and just regen with somone in yellow HP or about to die.

there. that all you needed?
Thanks for taking the time to explain in detail.

While I'd personally just let people stay a little below full and cast Cure III more often to save a few more MP, I can understand how Regen could be useful in that situation and that sounds totally kosher.

I've met enough Cure V/Cure VI/AFK VII White Mages to understand some of your rage, I guess. I don't know what makes healing jobs in FFXI so hard to play, but I've encountered plenty of folks in-game who think status ailments age like a particularly smelly European cheese.

It's always a bad idea to totally dismiss any spell in White Mage's spell list, other than maybe Diaga, since the job has roughly two billion niche spells for two billion niches. Actually, Diaga is my favorite spell.