Quote Originally Posted by Rosina View Post
I would suggest to clean the guide up a bit to make it easier to understand and remove the spoilers. Also had videos to SHOW gear swaping AND that other macro targeting s9o those can see it actually works. Actions speak louder then words. If you can edit the title, If you wanna help try to be less condencending.

Some of the replies though are pretty rude if not false. And some make my wonder why people take this game super seriously.

Pro tip: if you wanna make a guide, understand what the guide is for, who the guide is for. And for what type of product. Game guides should be a fun read. Not electronic instrustions, like the old joke comment of vcrs.

to be honest I never did any of this stuff mentioned hear, and I never had a problem. Typically as dnc I out cure the whms/ healers in the party. It really is all about fast reflexes but also lag can play a role.

Also there is a difference between being "good" and over complicating things.

Anyway as I stated decent guide. Thank for writing it.
If you want concrete examples as to why changing gear mid battle is useful, look at any mage class. Say you want to nuke something down, the magical damage staffs provide a 30% damage increase and 10% magical accuracy bonus. Let's say without this bonus your nuke on a particular mob hits for 3,000 (just a random damage example). If you swap to using the magical damage staffs for each element, your nukes will increase to 3,900 damage. That's a noticable difference. Now whether your reactions are fast or slow it doesn't matter that 30% increase still applies to both types of players.

Similarly healing magic has a staff that increases cures by 22% meaning on a (another random example) 900 hp cure would be increased to a 1,098 cure by swapping in that gear. The effect is multiplied more if you swap in other gear to further boost the %.

Just keep in mind that whatever set you are using as a static set can also be used by players who swap gear. The difference is that when the situation changes say they want to max their ws damage, the swappers can change in gear to max the damage at that situation. They can gear up exactly as you do and do the same thing that you do but with the flexibility to switch to another layout that maxes their performance in every category. That means they can attack at the fastest possible rate they can at any time they want, deal the highest possible damage per ws at any time they want, have the highest rate of evasion at any time they want, etc... they aren't limited in any way sans their ability to hold multiple sets. On a 4 second delay weapon 25% haste will hit approx. 1,200 in an hour vs 900 with 0% haste. It's all mathmatical there are no exceptions to things in this game that are dictated by static numbers.

Note: No one is telling you how to play or that you have to play a certain way. They are merely telling you that if you do this you will perform better which is a cold hard fact. If you choose to play a certain way that's a choice, but you can't say 4>6 and not expect to be corrected on it. That said drop it, move on, don't drag this topic into another fight.