Temper is a nice addition to Red Mage, probably the best mage melee buff since Auspice pre-nerf. Of course, we'll have to see what the double attack rate is, but I'm hoping it is based on Enhancing Magic skill, and stacks with enspells.
The only way I can see SE making the buff AOE at this point (aside from a bunch of whining) would be to make it so the Red Mage has to hit the mob in order for other party members to be affected. Of course, this could cause problems with party members who have multihit weapons.
SE has sent a clear message to Red Mages interested in occasionally meleeing things. Whether you are soloing an NM, the primary damage dealer on an NM, or are just in an experience party, this buff will find a use for the most resourceful of Red Mages. Maybe now Red Mages can once again show others why they have a feather in their cap.
Because the "heavy damage" players in this game are ruining the metagame for anyone who wants to have fun doing damage as any class other then the chosen classes. Any hint of what they deem "support classes" being able to do something that isn't soul sucking spell spam or cycling is frowned upon and they scream about how you are playing the job you play wrong.
Any hint of someone finding a workable build to do something interesting, despite working harder to do it is either dismissed, or if it can't be dismissed, it is complained about until they can get the class features that allow the build to be gimped.
I've seen so many people get burned out on playing certain classes because of the way they are told their classes are played. Of course, these days "heavy damage" players just pay another monthly fee so they never have to worry about burning out another person buffing and healing again.


Reply With Quote