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  1. #31
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Temper is a nice addition to Red Mage, probably the best mage melee buff since Auspice pre-nerf. Of course, we'll have to see what the double attack rate is, but I'm hoping it is based on Enhancing Magic skill, and stacks with enspells.

    The only way I can see SE making the buff AOE at this point (aside from a bunch of whining) would be to make it so the Red Mage has to hit the mob in order for other party members to be affected. Of course, this could cause problems with party members who have multihit weapons.

    SE has sent a clear message to Red Mages interested in occasionally meleeing things. Whether you are soloing an NM, the primary damage dealer on an NM, or are just in an experience party, this buff will find a use for the most resourceful of Red Mages. Maybe now Red Mages can once again show others why they have a feather in their cap.

    Quote Originally Posted by SpankWustler View Post
    I'm not sure why people act shocked Temper is self-cast only
    Because the "heavy damage" players in this game are ruining the metagame for anyone who wants to have fun doing damage as any class other then the chosen classes. Any hint of what they deem "support classes" being able to do something that isn't soul sucking spell spam or cycling is frowned upon and they scream about how you are playing the job you play wrong.

    Any hint of someone finding a workable build to do something interesting, despite working harder to do it is either dismissed, or if it can't be dismissed, it is complained about until they can get the class features that allow the build to be gimped.

    I've seen so many people get burned out on playing certain classes because of the way they are told their classes are played. Of course, these days "heavy damage" players just pay another monthly fee so they never have to worry about burning out another person buffing and healing again.
    (4)

  2. #32
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    I've said it before, RDM is more enfeebler than buffer. People just abuse the poor guys because they have fast-cast, refresh, and happen to be one of the 2 jobs that can cast haste. (I'm talking about before the level cap increase). Unfortunately, with the way game mechanics work, those two spells are more important than any other buff available.
    (3)
    Last edited by Eric; 08-25-2011 at 11:40 AM.

  3. #33
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by DebbieGibson View Post
    Well it enhances the shit out of the melee's attacks from what I can tell.
    And Ukko's Fury enfeebles the hell out of a mob's HP, but it's not an enfeeble...
    (7)

  4. #34
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Swords View Post
    I'm speaking generally, not everyone will be fully equipped or have the time to consistently farm for gear. Frankly I'm surprised you have "free time" outside of buffing, debuffing, support-nuking, and backup-curing, but if you have the time to do whatever between cycles, then there's no reason you shouldn't find something to do with that time be it melee or otherwise.
    Full af3 takes like a week to get @_@ It's very easy to get too. I nuke or cure inbetween my cycles, I can't melee because I can't carry mage gear AND melee gear, or sub a real sub(/sch) and a melee sub(/nin) so meleeing anything as /sch is pretty much crap.
    (0)

  5. #35
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    The whole "You have nothing else to do so you may as well Melee and contribute something" argument is and always has been 110% fallacious. It's just a fallback for people who don't know any better and want to feel like there is absolutely no opportunity cost associated with pulling out a sword and whacking away.
    (2)

  6. #36
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Greatguardian View Post
    The whole "You have nothing else to do so you may as well Melee and contribute something" argument is and always has been 110% fallacious. It's just a fallback for people who don't know any better and want to feel like there is absolutely no opportunity cost associated with pulling out a sword and whacking away.
    I agree to an extent, but it depends more on your current role in the party. If you are there specifically to perform magery duties, then yes, pulling out a sword and whacking at the mob is counter-productive to your role. You are doing the party a disservice by neglecting some of your duties.

    *If the magery duties are already being covered, and the mob isn't "OMG SCARY TP MOVE" kind, then why not add some extra damage?


    *Disclaimer: Yes, yes, we all know this situation is less likely in the current state of the game, but does crop up more often than you'd think.

    EDIT: Here's a quick and easy example. I joined up with a group just doing simple AF seal NM's. We allied with a BLM and after he got yellow proc, the rest of the party just went to town destroying the NM's quickly. If the proc was attained, there's no immediate danger(zomg cast Cure with a sword in hand! oh noes!), then why not draw a sword and join in?
    (3)
    Last edited by Rayik; 08-26-2011 at 04:03 AM.

  7. #37
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Because, every single time, you'll do more for the group by doing something else that isn't melee.

    Whether it's adding nuke damage, or pulling additional monsters, or handling crowd control, or simply splitting up and fighting a second NM, a Red Mage will always have something better to do than Melee. Always.

    If you are seriously sitting there with absolutely nothing to do, go solo an NM or build some lights. Make yourself useful. If you already have a Black Mage and a White Mage there, go solo another NM that drops seals people want. Go farm more pop items while the rest of the group kills the NM. Go do one of the million other things that would contribute more to yourself and your group than whacking away with a sword.
    (2)

  8. #38
    Player VraeliaRDM's Avatar
    Join Date
    Aug 2011
    Location
    Bismarck
    Posts
    21
    Character
    Vraelia
    World
    Bismarck
    Main Class
    RDM Lv 99
    Yeah.....Dia reduces DEF of the mob....but it is not a buffer. Only an Enfeeble Spell. Not an Enhancing spell. There's a difference. Learn it.

    To be quite frank: Yes, RDMs have a shit load of things to buff everyone with (including self) but, I don't understand why SE doesn't give us some sort of MAX MP Trait. We have so much shit to cast, with so very little MP. (I'm talking about outside of Abyssea events, mind you). I would love to consider a RDM a buffer, if SE would give us more MP to cast more spells with. Or give us a Job Trait 'Cut spell MP Cost by half' or something along those lines.

    I don't know how much MP all the other RDMs have but I have around 1k with mine. And it does in fact drain MP to cast every single buff spell for every single person. Any RDM would know this. It's a strain on us. Plus, I don't need to emphasize that we also Enfeeble and Heal. Even with Convert it's bad. And adding more and more spells for RDMs to cast...yeah.....no comment.

    I agree with a previous post, we are the Jack of all Trades....but are we the Jack of all MPs? No. To me, that's SMN's department.

    OP, I agree with you. I am thrilled to have a spell that is self-target only.
    (1)

  9. #39
    Player Romanova's Avatar
    Join Date
    May 2011
    Posts
    295
    Quote Originally Posted by Rayik View Post
    EDIT: Here's a quick and easy example. I joined up with a group just doing simple AF seal NM's. We allied with a BLM and after he got yellow proc, the rest of the party just went to town destroying the NM's quickly. If the proc was attained, there's no immediate danger(zomg cast Cure with a sword in hand! oh noes!), then why not draw a sword and join in?

    If you guys are doing something easy that doesn't take focus, anyone can do w/e they want. I've had PUPs tank trash mobs n' stuff. That doesn't inspire me to run around and say PUPs should be tanks however.

    Basically, yes the situation pops up, but those situations aren't really worth mentioning as really no matter what they do to a job you can basically break the "mold" to do w/e you want on simple stuff. easy mobs don't really define a job, because they don't require you to be "at your best".
    (3)
    Romanova-Ragnarok

  10. #40
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by VraeliaRDM View Post
    Yeah.....Dia reduces DEF of the mob....but it is not a buffer. Only an Enfeeble Spell. Not an Enhancing spell. There's a difference. Learn it.

    To be quite frank: Yes, RDMs have a shit load of things to buff everyone with (including self) but, I don't understand why SE doesn't give us some sort of MAX MP Trait. We have so much shit to cast, with so very little MP. (I'm talking about outside of Abyssea events, mind you). I would love to consider a RDM a buffer, if SE would give us more MP to cast more spells with. Or give us a Job Trait 'Cut spell MP Cost by half' or something along those lines.

    I don't know how much MP all the other RDMs have but I have around 1k with mine. And it does in fact drain MP to cast every single buff spell for every single person. Any RDM would know this. It's a strain on us. Plus, I don't need to emphasize that we also Enfeeble and Heal. Even with Convert it's bad. And adding more and more spells for RDMs to cast...yeah.....no comment.

    I agree with a previous post, we are the Jack of all Trades....but are we the Jack of all MPs? No. To me, that's SMN's department.

    OP, I agree with you. I am thrilled to have a spell that is self-target only.
    How on earth are you having MP problems in this day in age?
    (2)

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