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  1. #21
    Player TRiPP's Avatar
    Join Date
    Aug 2011
    Posts
    37
    Character
    Tripphacker
    World
    Phoenix
    Main Class
    RDM Lv 99
    Agreed with Romanova.
    A noticeable increase for buffs would greatly be appreciated as well as debuffs. However I don't know if I'd go as far as 'turning party members into demi-gods' would actually be uh... implemented. Cause everyone else will cry out overpower.
    (0)
    BRD/RNG paving the way since lolrdm can't have lolcurev because lolwhm/drg would cry itself to sleep each night.

  2. #22
    Player Lilia's Avatar
    Join Date
    Jun 2011
    Posts
    316
    Character
    Lilia
    World
    Odin
    Main Class
    RDM Lv 99
    Buffjobs for me are BRD,COR,SMN,and WHM.
    RDM is for me a all in one solo player. But the spells can help the party @ healing,buffs,debuffs,nuke, and...

    What for buffs you want? hastega, DAga,.... other buffjobs have the spell.
    please Stoneskin2 or Blink2
    (1)

  3. #23
    Player Manque's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    70
    You RDM's should really check your temper on this one!

    badda boom shh

    In other news, this RDM was walkin' into a barspell...
    (6)

  4. #24
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Swords View Post
    Now compare what RDM's got that other jobs don't already have, have an AoE version of, or something better.

    Really my biggest fear about new buffs is the fact we already have a heavy casting load and are almost always busy, but what happens if they continue to give us more more and more single target stuff to cast on party members to make them into these veritable "demi-gods" that SE claims.

    Sooner or later a line is going to have to be drawn in order to compromise the amount of buffs we'll have to cast on any given amount of people, because even with extended duration's we're going to hit that brick wall where our casting load is going to outweigh the time we have to actually buff. Which is why many of both the pro and anti melee crowd are pushing some form of AoE type buffs or ability to do so which should alleviate a large portion of our casting loads.
    This doesn't make sense, we have so much free time inbetween haste/refresh cycles as it is with af3 set bonus, af3+2 boots and af3 cape :/

    They would have to add like 20 spells for that to even be true at all.
    (0)

  5. #25
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Hey no fair, the mod moved the post but left the OTHER post there. The one where a player was asking SE to change Temper to party cast.

    http://forum.square-enix.com/ffxi/th...ob-Adjustments

    That post was the entire reason I started this just so that the dev's didn't the impression that the actual RDM's of the game didn't like Temper.

    The RDM's like it, its everyone else who wants it cast on them.
    (5)

  6. #26
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by saevel View Post
    That post was the entire reason I started this just so that the dev's didn't the impression that the actual RDM's of the game didn't like Temper.

    The RDM's like it, its everyone else who wants it cast on them.
    Well, not much is known about the spell to declare it a success or a dud, but I'm hopeful it is a step towards ending the RDM war. :O
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  7. 08-25-2011 09:18 AM

  8. #27
    Player Ruvion's Avatar
    Join Date
    Mar 2011
    Location
    Leviathan-Sandy,Windy,Bastok Rank 10
    Posts
    35
    Character
    Ruvion
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by DebbieGibson View Post
    haste is 15% reduction in delay. dia3 is 15% atk+ to the whole party. How is that not a buffer job? That's better than a bard can do.
    Dia is an enfeeb/debuff, not enhancing spell the last time I checked.
    (7)

  9. #28
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Ruvion View Post
    Dia is an enfeeb/debuff, not enhancing spell the last time I checked.
    Well it enhances the shit out of the melee's attacks from what I can tell.
    (3)

  10. #29
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Duelle View Post
    Call me when RDM can increase Max HP, Max MP, increase physical and magical crit rates, can make people walk faster, can increase baseline attack power, can increase baseline defense (provided defense is fixed to work as it should have since the beginning), increase resistance to critical hits, increases casting speeds, increases magic attack, increase magic defense, can increase all stats by 10%, and grants the ability to drain 6-9% of damage done as HP; all baseline without the need of a subjob and castable on others.
    The funny thing here is that -15% delay for melees and 6-7 MP a tick for mages are better than everything you just mentioned. You listed a veritable cornucopia of stuff that isn't as useful as you think, isn't useful in battle, or isn't useful at all.

    That aside, maybe Temper won't be as horrid as the Tier II en-spells and will actually make somebody happy. That happy person won't be anyone I know who plays Red Mage, but it's not like the job is in a bad way currently.

    I'm not sure why people act shocked Temper is self-cast only, considering the "new type of en-spell" mentioned and all. I would have been surprised, but happy, if it could be cast on others.
    (0)
    Last edited by SpankWustler; 08-25-2011 at 10:05 AM.

  11. #30
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Quote Originally Posted by Shiyo View Post
    This doesn't make sense, we have so much free time inbetween haste/refresh cycles as it is with af3 set bonus, af3+2 boots and af3 cape :/

    They would have to add like 20 spells for that to even be true at all.
    I'm speaking generally, not everyone will be fully equipped or have the time to consistently farm for gear. Frankly I'm surprised you have "free time" outside of buffing, debuffing, support-nuking, and backup-curing, but if you have the time to do whatever between cycles, then there's no reason you shouldn't find something to do with that time be it melee or otherwise.
    (0)

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