
Originally Posted by
Seriha
What bothers me is the assumption that pretty much anyone only plays RDM in extreme low-man situations. As is, I'm still in my old linkshell from back in the day where we could've had 20+ people show up for Einherjar, Dynamis, and so on. While such numbers certainly aren't needed, there are times we still enter Abyssea for a specific purpose with a full alliance (usually the sub-groups rotating amongst KI NMs then reuniting at the final mob) with the sole purpose of helping a specific person or three. As is, while some have complained the new content of today isn't hard, it shouldn't be, either, especially with 9 levels ahead of us. And on some level, I see SE taking an anti-lowman approach to some mobs with mobs who do split damage moves (?? Needles, Discoid, etc.), possibly summon multiple adds you just can't kite around indefinitely, and so on. Were Temper party-capable, the only way to really avoid the cycling fate would be to put yourself in the nuking party, but even then you'd likely be cycling Refresh and perhaps Haste to help Stun timers if a rotation is needed. Of course, most leaders probably wouldn't put you there unless you had two other RDMs to cover the other groups.