Sure you can have both
But why aren't you inviting another Brd and/or a Corsair instead?
I mean saying that "there is no other job with Refresh II' and Dia III is a 15% attack boost is slightly misleading
Refresh II doesn't stack with Refresh I automatically making any other form of MP regeneration superior and I'd be surprised if someone in the party doesn't already have Refresh I
Saying that Dia III is -15 Defense down isn't looking at the opportunity cost. Someone in your alliance (aka the White Mage) should already have Dia II and since they both can't stack all the Red mage is really bringing is an additional 4.65% defense down and a little extra MP for the White Mage.
Inviting Red Mage to take the spot of a Bard, Corsair, and possibly even a Summoner to JUST support is pretty hard to justify.
Yes, Red Mage brings the ability to do things other than just buff, but inviting them JUST for support over other more specialized support jobs is silly.
Last edited by Supersun; 08-28-2011 at 06:29 AM.
That's why we have more than pure support from our main job regardless of sub, otherwise we'd have buffs equal to them. Arguments over melee and melee side being even aside Rdm is a generalist job, the more specialists you bring the less Rdm is going to be viable at the moment, the less specialists you have/need the more viable having a Rdm is. I don't really have a problem with that - only if our enfeebling spells become more viable instead of having a history of being either resisted, or SE creating NMs where they don't matter.
I always wondered about that "demi-gods" bit in the English version. It makes a lot of sense that the other languages used something less zealous.
Pretty much this. If somebody wants to compare a job with buffs to Bard and watch it fall flat on it's face, Corsair is the go-to option rather than Red Mage. Red Mage is unique in that it fills the support role by filling whatever mage/support position is open.
I think there will be far less complaining if the planned changes to enfeebling and resistances are good, and an incomprehensible tidal wave of complaining if those changes come to pass and are disappointing.
Notice that the JP version included self-buffing, whereas the English version emphasized buffing others. That's really where the misunderstanding came from.I always wondered about that "demi-gods" bit in the English version. It makes a lot of sense that the other languages used something less zealous.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Can anyone read any of the other languages. I'm wondering how they translated to other languages it as well, but I don't trust babelfish or something other thing like that.
Shh don't disturb that hating, can't you see their having fun frothing at the mouth.
Yes the JP site mentions RDM turning themselves into demi-gods and debuffing the mobs, which is something we do. Others would rather we be pink-mages and buff them, but that is something their going to have to learn to live with.
I usually just post lame jokes, lamer puns, or stuff about game mechanics; but I feel the need to say this.
Please don't imply that I have the same level of emotional involvement with video game characters in red trousers that some folks may, given the emphatic yet bitter and unhappy tone of some posts I've read here. I'm not sure why, but the idea of being like that is very unsettling to me.
Maybe I'm missing a joke somewhere or misunderstanding the tones sometimes adopted, in which case I apologize.
I can't stand people who support the self-target aspect of temper with the argument "I dont want to cycle another buff around 4-5 people" for the simple fact that you should have never done that in the first place, and even if temper was able to be casted on other party members, as many have mentioned you would never replace the whm, cor or brd of a melee party at an event. Temper being able to be cast on others would have benefitted two situations:
1) Lowman such as Rdm + DD/Tank or similar
2) Tank parties on harder NMs.
It'd be one more buff to keep up on one or two more people, max.
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