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  1. #31
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Seriously man, I live for Enhancing magic.

    It's why i think any buffs / modifications to the RDM job should be through enhancing spells. We should have spells that raise our melee power, and spells that raise our magic power. Give us a spell that jacks up our MAB, but overwrites / is overwritten by Temper. Also why I push for a super HoT or other heal via enhancing magic spell. There is so much untapped developer potential there, could create entirely new dynamics by just adding enhancing spells that alter our stats. The ability to add 20 STR alone is freaking epic, that really hasn't set into peolple's heads yet but it will, along with the 20~25 DEX and INT we'll be getting next time.
    (0)

  2. #32
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Actually another new idea for enhancing heal magic, we could take a bit of calculator work into the situation and make a heal that works THROUGH buffing, and can share it with sch likewise. Why not create a regen or cure based spell that restores hp based upon the number of buffs (abyssean ones excluded) the caster or reciever have in effect. For example if caster, with a regen, it could be say 5hp per tic (or a flat 60 hp if cure), and if the rdm has stoneskin, haste, refresh, regen, aquaveil, blink, icespikes, gain-x bar-elm, bar-status, enspell, and whatever else we decide upon, that is 11 buffs, so at 5/buff/tic that equals 55hp per tic (or 660HP if a cure based spell) , but has the steep cost of needing to maintain a number of self buffs, and cure potency may not affect it, as for enhancing magic, the potency of the multiplication could be based upon the enhancing calculation, and it could be independant of cure potency gear (creating less shackle to the staffs)
    (0)

  3. #33
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    While not a bad idea, but considering what people want RDM to be versus what RDM is trying NOT to be I think something like that would throw us back into the same situation as before only this time putting more stress on a WHM or other mages to keep things like bar spells, gain spells, auspice, and junk buffs on players at all times to enhance that cure potency. If there was a diminishing scale to it like say like 200hp for 2 buffs, 300 for 3, 350 for 4, 400 for 5, and +25 for each buff up to 10, then +10 from there on, or a hard cap like 500hp, it might diminish the power enough where people won't try thoroughly abuse the mechanics.
    (1)
    Last edited by Swords; 09-20-2011 at 04:02 AM.

  4. #34
    Player Anucris's Avatar
    Join Date
    Mar 2011
    Posts
    132
    Character
    Anucris
    World
    Siren
    Main Class
    RDM Lv 90
    Whomever was right about rdm phalan 2 being stronger than pld but rdm phalanx 1 is better than rdm phalanx 2 with capped merits. I think this scaling is ok because it's more potent casting the one that targets urself. SE could use this strategy more. Make spells like temper be pt member targetable but increase the potency when cast on self. I think this is a great idea. Hmm what else could we add it to. . .
    (0)

  5. #35
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Did you look at the formulas? They're both the same at 420 skill.
    (0)

  6. #36
    Player Anucris's Avatar
    Join Date
    Mar 2011
    Posts
    132
    Character
    Anucris
    World
    Siren
    Main Class
    RDM Lv 90
    I like that idea slasher. But let's add haste to the mix and add 1% more haste per 5 buffs. Now DD want rdm haste more cause it will likely be 2% higher. I would def count cure potency on ur curing spell. The regen is nice. Add this with my previous post and bam rdm r the ideal buff masters for tanks. Xtra haste low proc temper good regen. I would leave bars and protect/shell to the whm and still only be backup cure. That cure spell could have a longer delay than other cures.

    And on enfeebled SE could just make mobs that r immune to para/ blind/ slow be susceptible the the tier 2 version. Make spells like silence wear off after 15-20 seconds or something and last 5 seconds less each additional cast. Spells like ailence are completely useless in abyssea I don't think I've battled a magic casting NM that was succectible to it. Make break land short duration like a stun. Why give us spells if they won't work?
    (0)

  7. #37
    Player Anucris's Avatar
    Join Date
    Mar 2011
    Posts
    132
    Character
    Anucris
    World
    Siren
    Main Class
    RDM Lv 90
    Quote Originally Posted by Neisan_Quetz View Post
    Did you look at the formulas? They're both the same at 420 skill.
    My bad. Ur right I didn't realize there was a seperate formula for over 300 enhancing. That's dumb not like rdm got awesome def and vit they should just use the under 300 formula so it would be like -32 for phalanx 2 and -40 for phalanx because I still liked my idea. What did u think of it u didn't comment on that
    (0)

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    If Phalanx 1 is buffed Phalanx 2 should be buffed, what's the point of a Tier 2 weaker than the Tier 1? We already have that in enspells. None of Rdm's Tier 2 spells from merits should be worse than the Tier 1 (regardless if it takes 5 merits to do so...), you're asking for the equivalent of defender merits.
    (0)

  9. #39
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Personally, as someone else mentioned, I would love to see Phalanx II removed as a Tier II, made a scroll, and instead give a "Enhances Phalanx Effect" merit option. With NM's hitting a tank for upwards of 200+ on standard attacks, and upwards of 1000 on TP moves, it isn't too much to ask that Phalanx goes up to 40 or 50 dmg mitigation range. Heck, even taking into account the Ironclad in Ule. Range getting stronger with each 2hour until it hits for over 1k each attack should be proof enough this isn't an outlandish request.

    Additionally, this could be made into an all encompassing merit option where it affects Spikes, Enspell, Phalanx, and Aquaviel buy increasing the potency of these type of Enhancing spells (Don't misread and think I mean a merit option for each spell, I mean it to cover all of these spells equally through one merit option). This would go a long way into giving Rdm a distinct place using the unique spells available to them. About the only spells that seem to be scaling well for rdm at the moment appears to be Gain-attribute spells so I wouldn't want the merit option to affect these.

    The reasoning behind this would be to place rdm back in a usable role outside of refresh/haste/back up support roles while also enhancing the self buff aspects. So it benifits them in both a PT backline and a hybrid melee (demi-god) aspect.
    (2)
    Last edited by Kitkat; 09-20-2011 at 07:45 AM.

  10. #40
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Anucris View Post
    My bad. Ur right I didn't realize there was a seperate formula for over 300 enhancing. That's dumb not like rdm got awesome def and vit they should just use the under 300 formula so it would be like -32 for phalanx 2 and -40 for phalanx because I still liked my idea. What did u think of it u didn't comment on that
    He's being a bit dishonest actually. Its only the same at 5/5 Phalanx II, basically you have to use half of your tier II merits in order to beat out what a PLD does naturally.
    (0)

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