I like that idea slasher. But let's add haste to the mix and add 1% more haste per 5 buffs. Now DD want rdm haste more cause it will likely be 2% higher. I would def count cure potency on ur curing spell. The regen is nice. Add this with my previous post and bam rdm r the ideal buff masters for tanks. Xtra haste low proc temper good regen. I would leave bars and protect/shell to the whm and still only be backup cure. That cure spell could have a longer delay than other cures.

And on enfeebled SE could just make mobs that r immune to para/ blind/ slow be susceptible the the tier 2 version. Make spells like silence wear off after 15-20 seconds or something and last 5 seconds less each additional cast. Spells like ailence are completely useless in abyssea I don't think I've battled a magic casting NM that was succectible to it. Make break land short duration like a stun. Why give us spells if they won't work?