Actually another new idea for enhancing heal magic, we could take a bit of calculator work into the situation and make a heal that works THROUGH buffing, and can share it with sch likewise. Why not create a regen or cure based spell that restores hp based upon the number of buffs (abyssean ones excluded) the caster or reciever have in effect. For example if caster, with a regen, it could be say 5hp per tic (or a flat 60 hp if cure), and if the rdm has stoneskin, haste, refresh, regen, aquaveil, blink, icespikes, gain-x bar-elm, bar-status, enspell, and whatever else we decide upon, that is 11 buffs, so at 5/buff/tic that equals 55hp per tic (or 660HP if a cure based spell) , but has the steep cost of needing to maintain a number of self buffs, and cure potency may not affect it, as for enhancing magic, the potency of the multiplication could be based upon the enhancing calculation, and it could be independant of cure potency gear (creating less shackle to the staffs)