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  1. #11
    Player TRiPP's Avatar
    Join Date
    Aug 2011
    Posts
    37
    Character
    Tripphacker
    World
    Phoenix
    Main Class
    RDM Lv 99
    I don't know, I think we should boycott the player base, after Abyssea. If it does come to a conclusion.
    (0)
    BRD/RNG paving the way since lolrdm can't have lolcurev because lolwhm/drg would cry itself to sleep each night.

  2. #12
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    Refresh isn't needed for Abyssea thanks to Atma of the Minikin Monstrosity.
    In some big fights I've had to refresh people, especially mages who nuke their mana away like crazy.

    WHMs can Haste, use AoE versions of Barspells and Protectra/Shell.
    RDMs can cast Haste faster and their enhancing magic is more superior to WHM's enhancing magic. With RDM/WHM you can cast WHM barspells that are as potent as the RDM version.

    What's the point of using Phalanx 2 when no one wants a RDM?
    Some tough boss situations my ls was happy to have me as RDM primarily to phalanx the tanks and to aid with proccing spells.
    (1)
    Hello my party fellows, sorry I'm late!
    My chocobo passed out because I'm overweight.

  3. #13
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    -37 damage is the difference between life and death when NM's are hitting for 400+ damage and WSing for 1k+.
    (0)

  4. #14
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by geekgirl101 View Post
    In some big fights I've had to refresh people, especially mages who nuke their mana away like crazy.



    RDMs can cast Haste faster and their enhancing magic is more superior to WHM's enhancing magic. With RDM/WHM you can cast WHM barspells that are as potent as the RDM version.



    Some tough boss situations my ls was happy to have me as RDM primarily to phalanx the tanks and to aid with proccing spells.
    Any good WHM /SCH so they're equal.
    (2)

  5. #15
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Quote Originally Posted by geekgirl101 View Post
    RDMs can cast Haste faster and their enhancing magic is more superior to WHM's enhancing magic. With RDM/WHM you can cast WHM barspells that are as potent as the RDM version.
    Haste is a flat rate however and is not affected by enhancing skill, so unless the WHM, SCH, whatever is too busy cure bombing DD's who don't understand hate control it becomes rather moot.
    (2)

  6. #16
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by geekgirl101 View Post
    In some big fights I've had to refresh people, especially mages who nuke their mana away like crazy.



    RDMs can cast Haste faster and their enhancing magic is more superior to WHM's enhancing magic. With RDM/WHM you can cast WHM barspells that are as potent as the RDM version.



    Some tough boss situations my ls was happy to have me as RDM primarily to phalanx the tanks and to aid with proccing spells.
    While I like your attitude, Phalanx II has become fail lately. PLD's get their own Phalanx 1, and with how they both scale differently, my 3/5 Phalanx II (full gear swaps) was 1 point weaker then a 90 PLD's capped Phalanx 1 (no gear swaps). At 91+ this will grow worse. Its because of this that I unmerited Phalanx II and put them into Dia III instead, the one spell I found that I used consistently and was never resisted or otherwise mitigated.

    All our merited spells should be on scrolls with the merits being +enhances for them. We should get merits that enhanced Dia / Slow / Paralyze / Phalanx / Blind and such.
    (0)

  7. #17
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    5/5 Phalanx 2 is no weaker than Phalanx 1 assuming same skill, which Pld won't have versus Rdm. 3/5 wasn't very good at 75, and by your own admission, that hasn't changed.
    (0)

  8. #18
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    3/5 for the duration, and 5/5 will get weaker as levels go up. At 75 3/5 was better then a Phalanx cast from PLD's native skill, now it's not. There most definitely is a difference between the two at 5/5

    Phalanx 1
    ((Enhancing magic skill - 300) / 29) + 28

    Phalanx II
    ((Enhancing Skill/25) + (3 * Merit) +1)

    Each increase in merits increase's the effect by 3, so going fro 3/5 to 5/5 only adds 6 more base, making it 4~5 or so stronger then PLD's. And this was me with 420+ skill vs a PLD who cast in capped skill but no gear swaps. Basically it's not worth wasting 3 tier II merits in, 5 would be downright crazy seeing as you have to give up on something else and can get the EXACT same effect (@90) by going /SCH.

    Now if SE would change it to a scroll and give is "enhances phalanx effect", merits, then I might be interested.
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    How is it getting weaker? Using those formulas 5/5 phalanx 2 comes out to exactly the same as phalanx 1 with same skill, so either I'm missing something, or the formulas aren't quite correct.

    EDIT: Figured the issue, Pld has 280 base skill at 90 with no swaps, so they're using the below 300 skill formula while Rdm is using the above 300 skill formula. So it's actually going to improve less for Pld with the level increase (adding 40 skill is +2 damage mitigation for Pld).

    Didn't you already state you're not always going /sch yourself? The only sacrifice I consider worth noting is 1 merit in paralyze 2, which is negligible at best.

    Phalanx 2 was never worth it below 4 merits imo.
    (0)
    Last edited by Neisan_Quetz; 09-17-2011 at 09:41 PM.

  10. #20
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Neisan_Quetz View Post
    How is it getting weaker? Using those formulas 5/5 phalanx 2 comes out to exactly the same as phalanx 1 with same skill, so either I'm missing something, or the formulas aren't quite correct.

    EDIT: Figured the issue, Pld has 280 base skill at 90 with no swaps, so they're using the below 300 skill formula while Rdm is using the above 300 skill formula. So it's actually going to improve less for Pld with the level increase (adding 40 skill is +2 damage mitigation for Pld).

    Didn't you already state you're not always going /sch yourself? The only sacrifice I consider worth noting is 1 merit in phalanx 2, which is negligible at best.

    Phalanx 2 was never worth it below 4 merits imo.
    Also PLD's do get some +enhancing skill gear, so factor that in.

    The point was that I would have to go 5/5 to match or barely beat what they get naturally, the improvement isn't worth losing out on Slow II / Dia III. And my two most used subs are /DRK and /SCH, /DRK for whenever a set of moves needs stunned and /SCH for when they don't. Considering I can get the exact potency of 5/5 Phalanx II by going Accession Phalanx 1, what little worth those 5/5 had was just lost. Now if SE made it so that Phalanx II at level 1 had the same potency / duration as regular Phalanx and only got stronger, then I'd be more interested.
    (0)

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