Hello Camate, Devs, Community,
I just saw you providing some updates for PUP pertaining to the rise to lvl 99. Although I welcome some of the devs responses and additions to RDM, Can we PLEASE get some kind of update on the things that were mentioned in the Job Adjustments Manifesto that we have absolutely no idea about?
Example #1:
Job Adjustments Manifesto post on 7/15/2011
Under "RDM Example Adjustments":
New enfeebling magic spells.
What could we be expecting with this??? With all the melee and hybrid gear topics posted, this is all I really care about and I'm sure I'm not alone.
Example #2:
Job Adjustments Manifesto post on 7/15/2011
"Additional Planned Adjustments"
Adjustments to enfeebling magic.
Some insight would be great.
And for the melee crowd, same topic, "Weapon skill refinements" any changes coming to RDM???
And for all RDMs, same topic,
Revisions to job-specific merit point enhancement attributes. Again, some insight would be nice.
It just seems to me that this information was posted giving false hope to RDMs because when the Job Adjustments post came on 8/19/2011, it mentioned NOTHING of what was stated from the Manifesto post except for Spontaneity (which I could live without). All RDMs see the the job falling far behind all other mage classes in all aspects and all I really want is to actually EXCEL at enfeebling. WHM gets addle and we get temper??Temper is a nice addition for when we want to have some FUN, but its not going to get us invites. Forget Cure V, (although some kind of cure potency boost after convert would be nice) and give me Amnesia! Forgive me if I missed any previous posts about the things I mentioned.
{Please assist.}