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  1. #21
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    For 90 Cap -

    280 base +16 merits + 28 in gear - 324 enhancing skill on Pld, 28 damage mitigation

    Rdm - 341 + 0 merits + 79 in gear - 420 skill, 5/5 merits is 32 damage mitigation.

    Rdm Phalanx 2 at 5/5 is ~12% better than Paladin unless I got my numbers mixed up.
    (0)

  2. #22
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    For 90 Cap -

    280 base +16 merits + 28 in gear - 324 enhancing skill on Pld, 28 damage mitigation

    Rdm - 341 + 0 merits + 79 in gear - 420 skill, 5/5 merits is 32 damage mitigation.

    Rdm Phalanx 2 at 5/5 is ~12% better than Paladin unless I got my numbers mixed up.
    You did, its FOUR damage difference. As in look at my previous post about it being at best 4~5 higher.

    Your using half of your Tier II merits for ... FOUR points less damage, that is less then insignificant.
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Yup, my number was wrong, it's 13% better, which would make Phalanx 2 merits better than Slow 2 and Para 2 merits above 1.

    EDIT: In terms of percentage increase over Pld's, compared to 1 it's better all the time regardless of sub, and doesn't require a specific sub and blowing 1 of only 2 strats per 2 mins on said sub.
    (0)
    Last edited by Neisan_Quetz; 09-17-2011 at 11:43 AM.

  4. #24
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Yup, my number was wrong, it's 13% better, which would make Phalanx 2 merits better than Slow 2 and Para 2 merits above 1.

    EDIT: In terms of percentage increase over Pld's, compared to 1 it's better all the time regardless of sub, and doesn't require a specific sub and blowing 1 of only 2 strats per 2 mins on said sub.
    Its FOUR *** damage, did you not get that or are you being deliberately obtuse. Four as in the monster hits the PLD for 196 damage instead of the monster hitting the PLD for 200 (in that case its a 2% increase not a 13%). Your wasting half of your Tier II merits for such a small increase, there is a reason why it's considered so *** like Blind II.
    (0)
    Last edited by Xophious; 09-18-2011 at 07:20 AM. Reason: Post edited due to the violation of the Forum Guidelines.

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Compared to incredible increase of more slow merits? Those are pretty much, completely ignorable after the first merit, Paralyze 2 isn't any better as it's also 1% per merit.
    (0)

  6. #26
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Precisely why RDM sucks. We're the best enfeeblers in the game but only if you count our merit spells since other jobs have allllll of our enfeebles except Grav which is also useless. That's like making Cure6 merit spells for WHM but giving Curagas and Cure 5 and Na's to other jobs.
    (0)

  7. #27
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    This was on of my complaints about enhancing magic effects scaling after cap rose above 75. The spells didn't seem to reflect well due to new conversion equations. By 95 with capped enhancing+gear+merit (16) the bar spells gain a whole 35 resistance. Mitigation from Phalanx hardly climbs at all, and same for enspells, stoneskin requires gear to enhance the spell to gain additional absorption (all combined give +100 capping out at 450). I would half expect another Scaling adjustment to be made to these spells again to make the scaling even worse meaning the higher rank in enhancing becomes almost negligible to where it soon becomes only 1 point difference every 40 skill which is about the difference in skill by 95.

    I think if anything SE needs to take a look at the scaling first off so that the different ranks each job has will have noticeable differences before trying to add any type of passive trait or straight-out JA that increases enhancing magic. Composure is nice, but as skill goes over the 400, nearing 500 with gear it is obvious that there really is no difference between ranks in this category let alone reason to keep using +skill gear when casting when it is such a large tier gap.

    I mean the Phalanx debate is reason enough. I mean come on...4 point difference when rdm has that much more enhancing over a pld is really quite sad.
    (4)

  8. #28
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Re: Enhancing magic scaling, yeah it's pretty wank. They could just scale it better, or perhaps they could release higher tier spells. Stoneskin II, Aquaviel II, Phalanx III, etc.
    Also, our self-target spells like Gains, bars, enspells and such... Not extending them to party members sucks.
    Right now, the best barspell in the game comes from WHM. Why? They are healers, not buffers. The strongest Barspell should come from a buffing job like Rdm.
    I'm all up for other jobs having AoE versions of Rdm's buff spells at a lower potency but when their AoE versions are actually stronger than a "buff and debuff specialist" then something is wrong. Surely the trade off for making the spell AoE should be having a weaker affect?

    Also, I believe someone posted on the forums somewhere that the manifesto was mis-translated to english and was in fact meant to say "Transforming themselves from mere mortals to demi-gods" and not "transforming their allies". I could be wrong though.
    (2)
    Last edited by noodles355; 09-19-2011 at 06:47 PM.

  9. #29
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Basically the JP one states making one self into virtual demi-gods while supporting the party by weakening the enemy. During the English translation they got the phrasing wrong and it turned into support others and while making them demi gods and weakening the enemy. RDM never was a buffing job, Haste and Refresh do not a buffer make. Haste just happens to be the most potent buff in the game, with Cure IV being all that was required to keep a group of four melee's alive.
    (0)

  10. #30
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    As a side note, I really hope they raise RDM's Enhancing Skill to at least A-.

    It really sucks that any job /sch can match them.
    (3)

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