I would only play a PvP event if the said event was enabled to be 1v1. My only problem is the asshats out there who likes to interrupt a dual between 2 people by starting to attack them at 50% health. Which has happened to me every time I ever did a PvP fight, which I only join to shut a smartmouth up.
PvP is in desperate need of an overhaul for YEARS now. It needs it's own new area which is easily accessible. Seriously, the cost in developing the event would be outweighed by the countless hours of enjoyment. Events that stay relevant for years are MMO gold. So many more people would partake in an open PvP zone without a cap where you have the option to participate or just come to watch, and eat your popcorn. Divide the area into one free for all section with set times for matches to take place. The other section for 1 vs 1, 3 vs 3, and 6 vs 6 matches.
Toss in some unique rewards like furnishings, new costume items, and town gear only accessible thru the event. Add some xp scrolls as rewards along with some other mundane drops in personal chest form, and you have a winner. Entry purchased thru conquest, IS, or Allied notes. People wanting to be the best they could be will use consumables, and boost the crafting market.
Please SE make it happen. The development cost will pay dividends long into the future by giving long time vets a chance to match skills, and newer players an opportunity to experience a social aspect of the game. Healthy competition is a good thing, and a lot can be learned by newer players in a PvP situation that they might not see used in PvE. Especially considering how quick it is to level nowadays. Many new players don't get to see the strategies of jobs. They level in 2 days, and boom they are thrust into doing events.
As good as abyssea has been for allowing casual players to attain good gear, and people to do things in small groups. It has undeniably had an adverse effect on the social aspect of the game. A new open easily accessible PvP area will allow the community of each server a place to come together in a social setting while also truly testing players skills, and providing a how to on strategies. That is pure win.
~Party Rock Anthem~
I support this motion~
Ballista can be the most entertaining aspect of this game. People have asked for improved PvP in FFXI for years.
SE is missing out on some major $$$.
They aren't asshats. They're trying to play ballista. It's the people challenging to duels that are disrupting the experience, which was specifically designed as a TEAM game. I have no objections, however, to adding a duel system or 1v1 area. That being said, FFXI's combat system wasn't designed so that every class has a fair chance to beat every other class in combat. It was designed so that a well balanced group of people is stronger than a group that isn't well balanced. All aspects of FFXI, including PvP, are balanced around group play.My only problem is the asshats out there who likes to interrupt a dual between 2 people by starting to attack them at 50% health
Until then, if you want to duel with someone, reserve the area just for yourself and your friend or friends, and don't let anyone else in. Problem solved.
That doesn't prove anything. The fight wasn't just about him vs me, it was about my analysis of my skill towards fighting another player. I only want to do 1v1 fights, because I'm able to gauge my skill better that way, instead of having 5+ people attacking me all at once.
I already have given up on PvP aspect of this game, because nobody on my server wants to do it period.
With the advent of resistance setups and /sch, many of these "poor" jobs are much more powerful than you all might think.
Did you know that WHM is perhaps the single most powerful ballista job with MAB gear and the right strategy?
With Holy II I am legitimately worried.
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