PvP is for people who want to do something that's just for fun. If they do it they're enjoying it, not being jerks it doesn't affect you if you don't participate so don't complain about it. Some people find it fun. Leave those people be.
This game is whatever you want it to be. Outside of it's internal issues, Ballista is perfectly designed. No one is forced to participate, it's a controlled environment, and it's a mainly just-for-fun activity for when you want a break from the usual grind. FFXI is great because it has something for everyone, not just for any one thing it offers. So please, drop the PvP grudge both of you so clearly have.This game is not PvP.
This game is PvE.
It's not that simple. They don't balance the jobs against each other directly. While good PvE balance does take you in the right direction, some abilities and spells require tweaking in the PvP environment (e.g., things like Steal and Mug and Provoke, which normally never affect a player in PvE, needed to be given their own effects for PvP)Well, if you balance the jobs first, then ballista would solve itself.
Giving out good rewards for PvP is fine, as long as it doesn't impact PvE balance. They could give items that have benefits that only work in ballista, or just "look cool." Bumping the EXP reward a bit compensates you for your time a bit more, especially since the EXP everywhere else has been basically doubled but Ballista's EXP award is still unchanged.


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