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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,268
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Inafking View Post
    PvP is only for jearks who want to beat up on other people. Please stop wasting time with this crap.
    PvP is for people who want to do something that's just for fun. If they do it they're enjoying it, not being jerks it doesn't affect you if you don't participate so don't complain about it. Some people find it fun. Leave those people be.

    This game is not PvP.

    This game is PvE.
    This game is whatever you want it to be. Outside of it's internal issues, Ballista is perfectly designed. No one is forced to participate, it's a controlled environment, and it's a mainly just-for-fun activity for when you want a break from the usual grind. FFXI is great because it has something for everyone, not just for any one thing it offers. So please, drop the PvP grudge both of you so clearly have.

    Well, if you balance the jobs first, then ballista would solve itself.
    It's not that simple. They don't balance the jobs against each other directly. While good PvE balance does take you in the right direction, some abilities and spells require tweaking in the PvP environment (e.g., things like Steal and Mug and Provoke, which normally never affect a player in PvE, needed to be given their own effects for PvP)

    Giving out good rewards for PvP is fine, as long as it doesn't impact PvE balance. They could give items that have benefits that only work in ballista, or just "look cool." Bumping the EXP reward a bit compensates you for your time a bit more, especially since the EXP everywhere else has been basically doubled but Ballista's EXP award is still unchanged.
    (2)
    Last edited by Alhanelem; 08-24-2011 at 12:51 AM.

  2. #2
    Player JackDaniels's Avatar
    Join Date
    May 2011
    Posts
    228
    Character
    Graystone
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I personally think a new ballista hat for x ammount of games played would be awesome
    Or ballista tabs??
    (0)

    ===========Don't make me kick your butt into next Watersday!===========

  3. #3
    Player JackDaniels's Avatar
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    May 2011
    Posts
    228
    Character
    Graystone
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Oh an just for the sake of aggrivating Alhanelem, I'll bump this again with:

    Time = money, it also = experience points which could equate to money. Ballista = no money/exp, therefor I think your idea for upping the ante with more exp and more gil is a wonderful idea. Maybe 10k gil and 10k exp for the winners and 0 gil and 10k exp for the losers would draw out more players. In an hour of a dunes party you can easily get 10k exp, so I think that's only fair.

    I think this would definately help with people who burn their way to cap, it would give an amazing opportunity to hone one's skills.

    Another idea that comes to mind is to have three team ballistas (one for each nation), maybe rotating between batallia, rollanberry and that zone outside port jeuno? Everyone is already afking all day in jeuno, if they only had to zone once or twice by foot to join ballista, maybe that would help out. Also everyone loves teleport jewellery, how about (teleport: ballista) jewellery?
    (0)

    ===========Don't make me kick your butt into next Watersday!===========

  4. #4
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    I would LOVE to see people spend conquest points to call a Harold and do a Ballista in zones, winning nation takes over the area. Remove the tally of conquest points earned in the area and just allow us to fight for the zones. Keep the mobs in the zone and if the mobs win, the Beastman control that area.
    (0)

  5. #5
    Player JackDaniels's Avatar
    Join Date
    May 2011
    Posts
    228
    Character
    Graystone
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Rafien View Post
    I would LOVE to see people spend conquest points to call a Harold and do a Ballista in zones, winning nation takes over the area. Remove the tally of conquest points earned in the area and just allow us to fight for the zones. Keep the mobs in the zone and if the mobs win, the Beastman control that area.
    That won't work though because IIRC if there are three sandorians and five bastokers, one bastoker would go over to the sandoria side. That bastoker on the sandoria side could just give easy kills to his nation.
    (0)

    ===========Don't make me kick your butt into next Watersday!===========

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,268
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by JackDaniels View Post
    That won't work though because IIRC if there are three sandorians and five bastokers, one bastoker would go over to the sandoria side. That bastoker on the sandoria side could just give easy kills to his nation.
    This is a problem that would decrease with popularity. If you ended up with say 39 vs 40, it's not a big deal. Ballista can have up to 72 players *on each side*. if there was a slightly bigger incentive to participate, it would be much easier to get people to join.
    (0)

  7. #7
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,268
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    That's a fun idea but encroaches too much into PvE territory. Of course, I suppose you could argue it's a PvE function that no one actively participates in anymore...
    (0)

  8. #8
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Wow, uh. I think a lot of people are missing the issue.

    People don't do Ballista because you can't swap gear or else you're penalized by it. That's pretty much what it comes down to, unless people aren't lazy enough to set up ballista gear.
    (0)

  9. #9
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    Wow, uh. I think a lot of people are missing the issue.

    People don't do Ballista because you can't swap gear or else you're penalized by it. That's pretty much what it comes down to, unless people aren't lazy enough to set up ballista gear.

    I have a billion gear sets controlled by macro's for PvE.

    Why is it so hard for people to pick a single gear set for a situation, if they have already created a thousand sets for the most menial combat tasks.


    Its 100x easier to get PvP gear then it is to get the most contested PvE gear. The great thing for PvE people is that PvE gear is the best PvP gear and specialty things like a Flawless Ribbon are so much more in your grasp, than people must realize.



    But life is so hard! and people are weenies, oh well!
    So lazy people suck, whats new, kick them down into the bottom of the barrel where they belong.
    (1)
    Last edited by Urteil; 08-24-2011 at 08:51 PM.

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,268
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    People don't do Ballista because you can't swap gear or else you're penalized by it. That's pretty much what it comes down to, unless people aren't lazy enough to set up ballista gear.
    It's part of the issue, but it's really unavoidable unless they found some way to remove blinking or prevent blinking from breaking target locks. The whole reason that rule exists is to prevent abuse of the blink-out.
    (0)

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