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  1. #4
    Player Smush's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    59
    Character
    Smushtribal
    World
    Asura
    Main Class
    THF Lv 99
    So far i like how thf does on voidwatch atm i been doing really well DD wise ppl have been loving fient when its time to fanatic drink and zerg at like 20ish% and helping rngs and mages with collaborator but there is for sure room for improvement.

    ill start with hate control.

    Collaborator accomplice and TA is really all we have and its pretty limited by having low range and TA not Trasfering hate.

    Collab/accomplice. since accomplic is a long timer its only really used in emergencies that will rarly happen so its almost like a useless ability i think if timers where split or lowered or both would get way more use out of it. also needs a bit more range increase so we dont have to leave the front lines.

    Trick attack. TA is really good at the start of a fight for planting hate on tank and mid fight if still not capped which is rare but once hate is capped its really just a ability to do more dmg / not pull hate so i think it should about 5-10% of the hate you have to the tank also over the cap so that it helps them hold hate over DD's that do cap i dont think this would be broken because its not all hate you have its just a small % of it and you can only do it every min without merits also 5-10% wont last too long and i think it would really help both pld and nin.

    Also i think we need a way to dump hate or dump a % of it from ourselfs a ability to do this would be really nice that way we could collorate and if we get to close to cap and TA is not up we can drop some hate.

    DD-wise i think its really just about help landing SA and TA really need to come up with away to land this more a very skilled thf still is almost impossable to land it 100% every single fight maybe they want it like this for balance but if not then we need a way to land better.

    more dual wield and crit attack bonues ofc which im think will get more of anyway.

    more crit rate through a trait or job ability since im sure we wont really be able to cap ddex on most new mobs without brakeing are necks and losing to much things like haste attack and acc ect.

    Defense-wise i think we could use a ability that grants us guaranteed safty from phy hits for a short time i think if they added it for magic it would be over powered. something like perfect counter or third eye. But maybe bully will be somethuing like this like a multi stun or something.

    We need!! SUBTLE BLOW... NEED nuff said.

    I thinks thats all for me.
    (0)
    Last edited by Smush; 08-22-2011 at 09:21 AM.
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