I added this to my "Master Thread", But since that thread is simply for compiling information and not much for discussion, thought i'd like to see what people thought about this in general.
Basically, The Idea was originally suggest by Sparthos, who mentioned Goblins planting bombs, and i thought of the SCH NM in La Vaule (S) who used Tubes to inflict debuffs.
These seemed like decent concepts that could be adapted for players, and given to THF, as its the most logical from an RP Standpoint, and for the devs vision of the job as more of a support class.
Anyay, Taking some basic creative Liberties, I thought of something like this:
"Bombs" and "Traps"
New Job Ability
"Traps". Recast: Lv.35, 1 minute. 2 Charges.
Similar to DNC and COR, When Selected, Traps opens up a sub-menu to a list of useable traps. They are as follows.
*Lv.35 - "Paralysis Trap" - Consumes a "Paralysis Tube" to inflict damage and paralysis on the Enemy.
*lv. 55 - "Sluggish Trap" - Consumes a "Webbing Tube" to inflict Damage and Slow on the Enemy.
*lv. 75 - "Stopping Trap" - Consumes a "Leg Trap" to inflict damage and bind the enemy.
*lv..95 - "Disorienting Trap" - Consumes a "Confusion Tube", Inflicts damage and Decreases enemies Evasion and Magic Evasion.
Each one of the Consumables would stack to 99, and be synth'd via Alchemy.
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Bombs: Lv. 25, 1min recast: 2charges.
Same as Above, when used, will open a sub-category for the following.
*Lv. 25-Smoke Bomb - Consumes 1 "Smoke Bomb", Blinds enemy and inflicts damage
*lv. 50-Chaff Grenade - Consumes 1 "Chaff Bomb", Damages enemy and Stuns. - Hidden Effect - Greatly Enhanced Damage on Biological Weapons (ultima/Omega)
*lv. 75-Frag Grenade - Consumes 1 "Frag Bomb" Deals heavy damage and Burns enemy
*lv. 90-Concusion Grenade - Consumes 1 "Heavy Bomb", Deals damage and inflicts Amnesia.
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Could also Combined the two abilities into 1. Keep it from becoming "Too powerful". DMG from the attacks would be modded by DEX(Traps) and AGI(Bombs). Can expect around ~100 DMG unresisted form each at level 90 nakid. Except frag bomb which would do ~150~200.
WIth proper gear selection i imagine a cap would be about ~200 for Normal, and 300 for Frag, i want them to be weaker than Quick Draw on average because these also inflict Ailments.
Combining the two above may be the best bet. Also a problem some (lazy!) people might have is this adding basically ~8 slots to their inventory. So, Like Ninjutsu, one could release a Universal Bomb/Trap for this.
As explained, They would act Similar to Quick Draw for THF, consuming Tools/items in your inventory to inflict various ailments, and do a bit of damage.
For the Synthesis Recipes for the Above, say the "Webbing Trap" which inflicts slow would require 2 Spiders Webs, a Glass Sheet, and a Firesand... The "Leg Trap" (think: Bear Trap) would require 1 Iron Sheet and 1 Steel Ingot, something like that.
a Chaff Grenade would include 2 Parchments, 1 Firesand, etc.
Each item would stack to 99, and there could be Universal Tools for them as well (Since remember, some would work as a support job, since these would/should be new low level abilities as well as high level ones).
Anyway, Comments? Opinions? Feel free to leave your feedback for me :X. i'm open to ways to improve it.