"It'll be much faster if I killed everything" is generally what is said.
Yes your emp weapon is strong. Yes you can one shot things, I can one shot 12 worms and solo mikey on BLM but doesn't mean I have to >.> The issue is they still do it even before capping off appropriate lights, hell I zoned into a party with a emp users (new party btw) and already had over 70 Ruby within 5 minutes in the zone.
Dark Knight ~ 90: Yes I actually use a Scythe.
your ability to impose consequences if I don't overwhelms me
I've already discussed how it's not really an Empyrean problem, it's an Abyssea problem. The issue with light dynamics that I already discussed not withstanding, we're talking about 18 guys vs one mob. As often as not, the mobs are weak enough such that alliance might split up into two or even three groups, or more with soloists, and the mob dies within ... 10-15 seconds less say, without an Empyrean Weapon. With an Empyrean Weapon, let's say 5-7 seconds. The problem is that fights are too short anyway, Empyreans or no. The Empyrean weapon is only shaving off 5-7 seconds; that's actually not that much fighting time when the time it takes to kill the isn't that long in the first place.
But, Empyreans work as they do, and Abyssea works as it does. We are not beseeching for change, we are merely lamenting the immutable status-quo. Or just being a <expletive deleted>, as you say.
Ruby lights are irrelevant if the group has enough competent members to kill quickly. Even if you're allergic to math, it's not hard to figure out that killing twice as faster produces twice as many chests. Ruby light also leads to Gold, Silver, and Ebon lights, which lead to more experience and cruor.
If you're timing out, the answer is to be more awesome and kill more stuff. Not to yell at the one or two bros or bro-ettes who are actually performing well and killing things at a good pace.
Ideally, an 18 person alliance will be all over the place and working on between two and a half-dozen monsters at once. So, yeah, this usually means the strongest melee are engaging monsters by their lonesome self. This is hard to do when using the books, so I actually prefer Scars areas. I'm not sure if it's more or less experience, but there's far less tedium and there's far more actual combat.
All I hear is a load of butthurt. Yeah I have an Emperyen weapon but sometimes dropping a mob from 100% to 0% just happens. I've done it a lot so just quit crying about stupid Ruby Lights.
P.S. I can do just about the same near amount of damage on my DRG with Drakesbane using a non-emperyen polearm so it's not just Emperyen weapons. It's people who play the game better then most people who know how to pimp their gear out.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |