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  1. #1
    Player LeaderofAtlantis's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99

    Paladin - Helping to return it to top tank

    I have a few ideas for Job Traits and Abilities, but first, my brother made a suggestion that made a bit of sense and since we share an account, I'll post it as well. Paladin should get a job trait that allows for it's enmity to either cap higher or decay at a reduced rate so that it isn't so easy for other jobs to leap frog over it when none of its hate grabbing abilities are ready for reuse.

    Now, as for my ideas...

    (JA) Intercession - Cleanses an ally of enmity. Duration: Instant Recast: 5 minutes

    (JA) Kenosis - Takes remaining MP and applies it to a damage reduction shield. (Example: 50% of max MP remaining turns into a -25% damage reduction shield.) Duration: 1 Minute Recast: 5 Minutes

    (JT) Stewardship - Defense is enhanced in proportion to enmity.
    Ok this one takes a little bit of explaining. Libra gives us percentages of enmity levels. SO, if a Paladin is at 100% enmity, it would get a 10% Defense bonus. If the cap for Paladin were increased to say, 150%, it would be 15%.
    (JT) Epiphany - Occasionally reduces damage of special attacks or magic previously used by the current battle target. Chance of activating: 5%
    With this trait, monsters who like to use the same attack 3 times in a row would no longer necessarily destroy a Paladin's HP with it (Off the top of my head, like Despot with Panzerfaust).
    Been a bit bored late nights after work (I work the graveyard shift and aside from drinking, playing games is all there is at 4am in my town), so came up with some ideas for various jobs. Paladin is a job I played because my friends liked me as a tank on THF/WAR (which does work with a good BRD and Mambo x2 on things) and thought I'd be good as a Paladin. Started it up thinking I'd get bored with it and I have found that while it still isn't my favorite job, I do enjoy the challenge of keeping monsters away from attacking others.
    (0)

  2. #2
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    It's 6:30 am and I'm about to head to bed so I can't fully respond to everything on here. I just thought I'd mention that Libra doesn't work the way you seem to think it works. Enmity values are measure in units from 0-20,000. When Libra is used, it looks at every party member and determines who has the most Enmity on the target monster. That person's Enmity level, whether it is 10 or 10,000, is designated 100%. Then everyone else's Enmity values are determined based on their relationship to that 100% value.

    E.g.: In a party of 4, you have Player A with 10,000 Enmity, B with 5,000 Enmity, C with 6,000 Enmity, and D with 3,000 Enmity. Libra would check and see that Player A has the most Enmity at 10,000, and marks that as 100%. It would then report player B as having 50% Enmity, player C as having 60% Enmity, and D as having 30% Enmity.

    Alternatively, in a party of 4, you have Player A with 20,000 Enmity, B with 10,000 Enmity, C with 12,000 Enmity, and D with 3,000 Enmity. Libra would check and see that Player A has the most Enmity at 20,000, and marks that as 100%. It would then report player B as having 50% Enmity, player C as having 60% Enmity, and D as having 30% Enmity.

    In these two cases, the player's Enmity levels are drastically different, but Libra would report the same thing both times.

    With that said, I really don't think PLD needs any sort of Defensive or Enmity-related fix. They have plenty of tools for hate, they have plenty of tools for damage mitigation. The only reasons they don't stand up to Mnks and Nins are 1) They don't have enough Red/Blue/Grellow procs on their own to be a valuable unit in Abyssea, and 2) They don't deal as much damage as Mnk or Nin. It's mainly the procs though. My buddy's Almace PLD isn't much weaker than a Blade: Hi Nin, it's just using up space when we need procs more than additional damage/tanking/whatever.
    (0)

  3. #3
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Greatguardian View Post
    [..] 1) They don't have enough Red/Blue/Grellow procs on their own to be a valuable unit in Abyssea [..]
    Just wanted to point out that PLD natively has more red and blue procs than both MNK and NIN (and any other job except for WAR for that matter), only beaten in red procs by NIN/WAR, and subbing NIN it has even more grellow procs than both.
    (0)

  4. #4
    Player Greatguardian's Avatar
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    Quote Originally Posted by Arcon View Post
    Just wanted to point out that PLD natively has more red and blue procs than both MNK and NIN (and any other job except for WAR for that matter), only beaten in red procs by NIN/WAR, and subbing NIN it has even more grellow procs than both.
    You can't look at things in a vacuum.

    NIN + PLD = Missing Shadow of Death.

    WAR + PLD = Missing Tachi: Koki, Tachi: Jinpu, Blade: Ei

    It doesn't matter how many Procs PLD has if you're requiring 3 people to complete your set.

    The same can be said for grellow:

    PLD/NIN + BLM/BRD + BLU = Missing Banishga 2

    WHM + BLM/BRD + BLU/NIN is the only complete 3-man Grellow team. Even if you have a PLD there, you would need a WHM anyways so you are not saving any space at all. PLD Red and PLD Grellow are redundant.

    Edit: @Above, Just an fyi, MNK thrives on multiple foes. Before I finished my Staff skill grind for Cataclysm, I was easily able to tank 15+ Abyssea mobs at a time on MNK by pulling them into a niche (forcing them to line up) and countering them all to death.
    (0)

    I will have my revenge!

  5. #5
    Player Nepharite's Avatar
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    Mar 2011
    Location
    Alexander Server
    Posts
    125
    Character
    Nepharite
    World
    Shiva
    Main Class
    WAR Lv 90
    Quote Originally Posted by Greatguardian View Post
    WAR + PLD = Missing Tachi: Koki, Tachi: Jinpu, Blade: Ei
    just nitpicking here, but war/sam can do jinpu with gear/merits using the event GK
    (1)

  6. #6
    Player LeaderofAtlantis's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Huh, I was only going by what I had read and I hadn't actually seen Libra used... guess I should have done slightly more research, so thank you for your clarification.

    On your 2nd point, 90% or more of the game is not Abyssea related and I hope they start to move away from easy mode Final Fantasy XI a bit for the final 9 levels. The damage reduction ideas were more for when a WHM might be low on MP and a PLD needs to survive a bit longer while they recover some. As a Galka, my MP pool won't keep me alive with cures alone in some cases, especially if an enemy uses a devastating attack like say, 10,000 Needles. But removing my MP to straight reduce damage would keep me alive a bit longer.

    As for enmity, have you ever tried to hold hate against fully hastened Monk? It can be done, but it isn't easy without the assistance of others sometimes. With the damage output of some jobs now, especially with the Empyrean Weaponskills, it doesn't take much effort for other jobs to meet Paladins at the top of the damage ladder.

    The idea of a Paladin is supposed to be that it takes less damage and the trade off for that is that they deal less as well.
    (0)

  7. #7
    Player Greatguardian's Avatar
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    I have, because I am a Verethragna Mnk as well. A good friend of mine is an Almace PLD, and any time we both end up on the same mob we both have capped hate after a single WS. My hate isn't any higher than his, and vice versa. The monster just turns towards whoever acted on it most recently.

    I mean, he could try to absorb my Enmity or something of the sort, but I would just cap it again within 10 seconds. Likewise, I can close an Empyrean Light SC off of him for 14k damage and the mob will still look over at him when he swings his sword because his hate is capped too.

    Honestly, my biggest pet peev with PLD at the moment is its inability to wear Bullwhip OR Twilight belt. I believe it's the only melee in the game that can't wear either one (WHM BLM SMN SCH being the other 4 total jobs who can't). It makes capping Haste a pain in the butt without sacrificing other stats.

    Every other job in the game has had to break out from its original, 2002 role and adapt themselves to the changing environment of the game. For some reason, many PLDs just don't want to do this and only make PDT/VIT swords and other such nonsense. I will never understand that. It's not a bad job, it's just second or third tier when you have options.
    (0)

  8. #8
    Player Aeonk's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Greatguardian View Post
    I have, because I am a Verethragna Mnk as well. A good friend of mine is an Almace PLD, and any time we both end up on the same mob we both have capped hate after a single WS. My hate isn't any higher than his, and vice versa. The monster just turns towards whoever acted on it most recently.

    I mean, he could try to absorb my Enmity or something of the sort, but I would just cap it again within 10 seconds. Likewise, I can close an Empyrean Light SC off of him for 14k damage and the mob will still look over at him when he swings his sword because his hate is capped too.

    Honestly, my biggest pet peev with PLD at the moment is its inability to wear Bullwhip OR Twilight belt. I believe it's the only melee in the game that can't wear either one (WHM BLM SMN SCH being the other 4 total jobs who can't). It makes capping Haste a pain in the butt without sacrificing other stats.

    Every other job in the game has had to break out from its original, 2002 role and adapt themselves to the changing environment of the game. For some reason, many PLDs just don't want to do this and only make PDT/VIT swords and other such nonsense. I will never understand that. It's not a bad job, it's just second or third tier when you have options.
    Finally... someone who gets it. And kudo's to your almace PLD friend.
    (0)

  9. #9
    Player LeaderofAtlantis's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    I think trying to turn PLD into just another melee is redundant though. There already is MNK, DRG, SAM, WAR, and DRK. Then you can toss a BLU and RNG in even if you just want to Zerg things (not that a RNG will add a ton with faster DD's going at it).

    My main point is that a PLD should be able to hold hate way more steadily than they do. That should be the point of the job is to take the damage so others don't have to. VIT should also be fixed to have a much stronger relationship to damage reduction just like STR affects damage dealing abilities.
    (0)

  10. #10
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Complainer PLDs complaining.
    It's still the toughest tank on Siren.
    (0)

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