I didn't know about the extra ticks, although I'm still hoping SE actually listens to us and helps the barailment spells (in the update they seemed to act like we were talking about our barelement spells just to derail us actually getting an answer).
On Divine Caress preventing debuffs, I can't say that it really does help all that much. Of course, it doesn't help when the ailments you want to block most are auras and Ice Spikes. Sometimes I wish it would say what caused you to resist an ailment, although currently the barailement spells just reduce duration (completely freaking useless) to my knowledge.
Another issue I have is that SE somehow thinks that it is acceptable to ignore the issue of healing magic not effecting the rates of curing these. Currently I'm more likely to merit throwing then I am healing magic skill, and that's something majorly wrong. Maybe when SE decides to fix Cure VI to not cap at 5.02/7.53 HP/MP vs. Cure V's 6/9 HP/MP (Aside from Abyssea, these aren't really realistic, but they are possible. Why does Cure II have better potency then Cure VI?) and actually be a more efficient cure, they'll make healing magic skill majorly affect the cure potency. If people who've never played White Mage have to have the assumption that Cure VI makes White Mage the better cure job, we should at least make it as efficient as Cure V, if not more, and the easiest way to do that is a focus on healing magic skill.

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