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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    Suggestions(Feedback) for Relic(Weapon) and Mythic Improvement!

    Hello!

    A While back, It was said by a Rep they had plans to expand and update Relic weapons, and they would like our feedback regarding what each Relic should be updated with to make them more powerful and Unique.

    Aside from the Obvious adjustments to some of the Weaponskills (and maybe aftermath...), I created this here so that maybe they can get/see your Feedback in one location. (also because i couldn't find the other thread, and if i recall, its drowned in bickering).

    Without further adieu, I bring to you my small suggestion.
    ----------------------------------------------------------------------------------

    Add Weaponskill Stats to the Weapons:
    Similar to how Empyrean Weapons all have their main mod as a +stat on the weapon, Can do something similar to Relics, but in a weaker way. I.E right now the level 90Emps have Stat+15, with the next update likely Stat+20.

    For Level 95 Relics, They could add Stats+10, I.E Mandau would get STR+10, and so on. This would be a small boost, but would help in a good way.

    Add Unique Buffs for each weapon, Perhaps Split Paths for each job:
    Similar to Mythic, But also very Different. Mythics Deserve some light too! However, An Example of what i mean is as follows:

    (Note These would not become job specific, Simply determine the buffs you would get)

    THF-Path
    Mandau:
    Triple Attack +2% (95)
    Triple Attack +3% (99)

    RDM-Path
    Mandau:
    Spell Enhancement Damage +8 (95)
    Spell enhancement Damage +12 (99)

    something that is special to the Job that can equip it, A small boost varying in power based on a specific path you take it, and so on. However, This also might fall in line more with Mythic buffs as well!

    Byrth's List of Suggestions


    Final Thought: Add yours!
    So don't be shy to make some suggestions, You can also come in and disagree with mine, I know its impossible to stop a topic from going off discussion, But i ask you nicely to refrain from childish bickering.

    Feel free to voice your opinion still, Just have to ask !

    Edit: Suggestions From this thread on Relics:

    Universal Idea

    *Give Each 1 Handed Relic an Accuracy boost of about half of the attack value, same with Attack for 2 handed.
    *Rework/Buff Aftermath. Increase Duration
    *Further Increase weaponskills fTP/Damage.
    *Up their 'Occasionally deals 2-3x damage' from ~8% to about ~10%/15%?


    H2H Suggestions:

    Continue enhancing counter.
    Change final heaven into a crit WS. Ascetic fury +1 if you will
    Change the aftermath to - Enhances martial arts


    Dagger Suggestions:

    Add Triple Attack?
    Increase the aftermath crit rate by 5 or 10%
    Change the ftp on MS to increase with TP similar to RS.
    Increase Enpoison Potency to something near 20/30.


    Sword Suggestions:
    Increase the proc rate of the add effect
    Increase the regen aftermath to something like 30-50 a tick.


    Great Swordr Suggestions:
    Make scourge crit (Makes sense? Everything about This Weapon is Critical)
    Change the mods on scourge to 40% STR 40% INT


    Axe Suggestions:
    Increase the aftermath to +25% att and have it effect your pet as well.


    Great axe Suggestions:
    Allow Metatron to crit


    Katana Suggestions:
    Make metsu a 4hit WS as it's animation suggests
    Increase the potency of the para effect to the same level as fully merited Para II
    Change the aftermath to Increases DW effect by 5 or 10%


    Great Katanar Suggestions:
    Change the aftermath to a 2-3/tick regain effect.
    Increase Kaiten ftp with TP similar to Fudo


    Scythe Suggestions:

    *Relic: Allow Haste from AM To break Cap.
    Change the mods on Cata to 40% STR40% INT


    Polearm Suggestions:

    Change Geirskogul mod to 60% STR
    Add an effect to Geirskogul that refills your wyverns HP
    Change the attack down to not overwrite angon or make it equally as good.


    Club Suggestions:


    Staff Suggestions:

    Improve further on what these jobs need in Melee. Perhaps Increase Attack, Add Haste to it (These jobs have trouble capping haste).
    Increase Damage from the WS.


    Archery Suggestions:


    Marks Suggestions:


    Horn Suggestions:

    *Give Gjallar access to "Massacre Elegy"
    *Possibly Give Gjallarhorn a Unique Song, if Massacre is not possible.

    (9)
    Last edited by Karbuncle; 08-24-2011 at 02:29 AM.

  2. #2
    Player DebbieGibson's Avatar
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    Jun 2011
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    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Post more!!
    (1)

  3. #3
    Player Karbuncle's Avatar
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    Mar 2011
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    I could! but I'd need to give it some serious thought! ... give me an hour >_>
    (1)

  4. #4
    Player Rearden's Avatar
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    Jun 2011
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    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Add a unique Song to Gjallarhorn, eg, Massacre Elegy.

    Every other Mythic/Relic has gotten a boost at Lv90, enough a boost in most cases to make them on par/better than Empyrean Counterparts outside of Abyssea...except Gjallarhorn.

    +3 to all songs (and even if it was +4, +5, etc) is not enough and largely an irrelevant factor. The only time its +40 skill comes into play is for Scherzo (also the same place the +3 currently comes into play, and to a smaller degree with Marches). +3 (+4 w/AF3+2) Ballads are also not a worthy enough boon for a Gjallarhorn with large amount of refresh that can be gained by non-Gjallarhorn BRDs (9/tic) sub-RDM (3/tic) idle (varies, but usually at least 3/tic) and RefreshII (Minimum 6/tic).

    tl:dr

    -7% Damage Taken on attacks that would consume 75% or more of your HP, or 32/255:Magical Haste is hardly a boon worthy of what the Gjallarhorn is, its relic counterparts, and the time it takes to create one.

    Make Massacre Elegy a Gjallarhorn specific song, make Gjallarhorn a worthwhile relic again.
    (7)

  5. #5
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Aside from boost the WS and aftermath it would be nice if we got new JA with relic/mythics equipped, I think that would really boost them to the top if done right. Maybe the ability to have stronger fulltime versions of zerk/bloodrage Yeah that would be silly broken, but the game is broken anyway!
    (0)

  6. #6
    Player Ank's Avatar
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    Aug 2011
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    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Biggest thing I think is SE just needs to relook at the relic ws, some of them are pretty terrible
    (0)

  7. #7
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Ank View Post
    Biggest thing I think is SE just needs to relook at the relic ws, some of them are pretty terrible
    I'm hoping when they "Revisit" a lot of the Weaponskills for planned adjustments, Relic WS get a strong looking over. They were designed for a different era of play, and need to be updated to fit the new game style!
    (0)

  8. #8
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Rearden View Post
    Add a unique Song to Gjallarhorn, eg, Massacre Elegy.

    Every other Mythic/Relic has gotten a boost at Lv90, enough a boost in most cases to make them on par/better than Empyrean Counterparts outside of Abyssea...except Gjallarhorn.

    +3 to all songs (and even if it was +4, +5, etc) is not enough and largely an irrelevant factor. The only time its +40 skill comes into play is for Scherzo (also the same place the +3 currently comes into play, and to a smaller degree with Marches). +3 (+4 w/AF3+2) Ballads are also not a worthy enough boon for a Gjallarhorn with large amount of refresh that can be gained by non-Gjallarhorn BRDs (9/tic) sub-RDM (3/tic) idle (varies, but usually at least 3/tic) and RefreshII (Minimum 6/tic).

    tl:dr

    -7% Damage Taken on attacks that would consume 75% or more of your HP, or 32/255:Magical Haste is hardly a boon worthy of what the Gjallarhorn is, its relic counterparts, and the time it takes to create one.

    Make Massacre Elegy a Gjallarhorn specific song, make Gjallarhorn a worthwhile relic again.
    I'm sorry but even tho i like the idea of MAssacre Elegy this would defiantly be to OP, 50% slow is already powerful as is. let's be honest here. Relic or not. i think "from what i seen from Simrugh" it's 75% slow or 100% either way that is very broken to give to BRD.

    Honestly, BRD is fine, they do a great job and do it well. G horn just makes it so you don't need to carry an army of extra instruments and all +3 at 90.

    only thing they can change with BRD is the meel aspect of it. don't fix what isn't broken. even if i went for a relic g horn would be the only one i'd do.
    (0)

  9. #9
    Player Rearden's Avatar
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    Jun 2011
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    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    So what does a Gjallarhorn offer then?
    (0)

  10. #10
    Player Karbuncle's Avatar
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    Mar 2011
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    I think Gjallarhorn does need a little extra something. Right now its just a lot of something BRDs dont need/already can get. Its a nice Instrument, But i also feel its not unique enough, especially when you consider the effort involved in getting one.

    Maybe not Masacre Elegy... But something.

    Edit: Also have to remember by 95/99 We might see All Songs +4/5, And i dont think Non-Relic instruments will be going past +3.
    (2)
    Last edited by Karbuncle; 08-21-2011 at 03:10 AM.

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