Nirvana (99):
Able to cast "Bahamut"
Nirvana (99):
Able to cast "Bahamut"
QFT
Thank you guys/gals for proving this.
On another note since the game has already been broken in "godly" ways, I think all relics/mythics should be boosted to some ridiculous amounts of broken(in their own ways) purely due to the amount of time/gil it takes to make.
Updated OP with a few suggestions i seen here. If i missed some tell me.
Depends on how much better you are talking about. Back when it was 90mil + quests I would have done a Varja if I had use for it but now it's 300mil plus quests. Relics used to be 0 quests plus ~250mil in currency vs. Quests + 90mil.. it kinda balanced out. Now you don't have to directly spend more than 50k gil on a relic and you never had to pay anything for an empyrean. Mythics need the same treatment.
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Not a lot of people have 300mil to spend. There would be far fewer relics if it weren't for sponsorship. Some mythics are the best or situationally the best weapons in the game and there are still very few of them due to the actual requirement that you spend 300mil. Even when they were 90mil there were very few of them being made. 30k alexandrite needs to be something a dedicated player can obtain within 6 months without spending millions and millions of gil. That's all I meant by making them easier to obtain. You can't really make a weapon powerful enough to reflect the current difficulty of obtaining a mythic over that of an empyrean.
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I've always thought that including the "Quests" portion of a Mythic when determining their price didn't make much sense. I know plenty of people that completed all the other requirements for a mythic ages ago, when they weren't even "serious" about going for a mythic and were just doing it with their friends. If you have a few people like that on your server buying Alexandrite, they aren't choosing between "A boat load of quests + 30000 Alexandrite" and "~17000 Ancient Currency + Fragment + Attestation", they're just choosing between 30000 Alexandrite and the relic requirements. This is why we've seen the price of Alexandrite increase so much (3k each to 8~10k each) over the last few years. People are done with the other requirements and just need Alexandrite.
Alexandrite supply is so low at the moment that there are enough people like that on each server to keep the price high. SE has said they won't directly increase drop rate or decrease the requirement, which leaves two options:
1) Make the second mythic quest "3 out of 4"
2) Increase supply by increasing the number of people who do Salvage.
If there was a huge boost to the Alexandrite supply, even if it was temporary, it could clear out all the people from the first paragraph and return the price to "A boatload of quests and 30k Alex" vs. "Relic Requirements" levels. SE has closed a lot of doors without opening any though.
Yeah a lot of the quests are things any player serious enough to do a mythic would probably already have done anyway. The only 2 I would be worried about are redoing all the assaults which is 50 days minimum and getting the 3 PW pops. Now that PW pops are gonna be 100% the later won't be nearly as bad.
I recall SE saying they wouldn't decrease the requirement but I don't recall seeing them say they wouldn't increase the supply. When did this happen? I assumed they would turn alexandrite into something you could solo/duo farm like dynamis currency.
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So far they have said:
1) Not increasing drop rates
2) Not reducing requirements
3) Not allowing you to enter Assaults or Salvage with fewer than 3 characters
The only real route they've left open to themselves is making Salvage popular again, which I don't see really happening to the extent that it used to be. Sky's temporary boost is already wearing off from the Synergy junk.
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