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  1. #1
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by DebbieGibson View Post
    If Vajra was the best weapon for thf, you would have it would you not? I don't think they need to be any easier to get(nor do I hope they will be made easier, something in this game has to stay difficult), they just need to be better.
    Depends on how much better you are talking about. Back when it was 90mil + quests I would have done a Varja if I had use for it but now it's 300mil plus quests. Relics used to be 0 quests plus ~250mil in currency vs. Quests + 90mil.. it kinda balanced out. Now you don't have to directly spend more than 50k gil on a relic and you never had to pay anything for an empyrean. Mythics need the same treatment.
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  2. #2
    Player DebbieGibson's Avatar
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    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Insaniac View Post
    Depends on how much better you are talking about. Back when it was 90mil + quests I would have done a Varja if I had use for it but now it's 300mil plus quests. Relics used to be 0 quests plus ~250mil in currency vs. Quests + 90mil.. it kinda balanced out. Now you don't have to directly spend more than 50k gil on a relic and you never had to pay anything for an empyrean. Mythics need the same treatment.
    The best weapon in the game. If it was the best, many more people would be doing it. But yeah like you said it's very unbalanced between mythic:relic. I wish I had done mythic back when alex was 3k/ea :/
    (0)

  3. #3
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by DebbieGibson View Post
    The best weapon in the game. If it was the best, many more people would be doing it. But yeah like you said it's very unbalanced between mythic:relic. I wish I had done mythic back when alex was 3k/ea :/
    Not a lot of people have 300mil to spend. There would be far fewer relics if it weren't for sponsorship. Some mythics are the best or situationally the best weapons in the game and there are still very few of them due to the actual requirement that you spend 300mil. Even when they were 90mil there were very few of them being made. 30k alexandrite needs to be something a dedicated player can obtain within 6 months without spending millions and millions of gil. That's all I meant by making them easier to obtain. You can't really make a weapon powerful enough to reflect the current difficulty of obtaining a mythic over that of an empyrean.
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  4. #4
    Player Yinnyth's Avatar
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    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    My opinion is that all 3 classes of these weapons should maintain their individuality and not really cross boundaries. Empyreans are high damage weapons with ridiculously strong unique weaponskills(some deserve a small boost though, imo) and a 2x damage aftermath. If you want to change relics or mythics to be essentially that; strong weapons, even stronger WS and aftermath, then you're going about it wrong.

    Relics are the strongest base weapons in the game, have an added effect, relic proc, a bonus to attack(1h) and/or acc(2h), and a relatively underwhelming unique WS with a relatively underwhelming aftermath. So to make relics more powerful without crossing boundaries, you should:
    1. increase the frequency and power of relic procs
    2. vastly increase the base damage on the weapons
    3. vastly increase the power and frequency of the added effect
    4. trigger the relic's aftermath when using any WS, not just the relic WS

    Mythics are the weakest of the endgame weapons for sheer damage, but serve to broaden or deepen the utility of a job outside their ability to deal damage. So to fix mythics, one should:
    1. Grant a unique spell and/or job ability to any player who wields the mythic
    2. Broaden the weapons to enhance/augment even more job abilities and job traits(yes, meaning more than just freaking mijin boost)
    (0)

  5. #5
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Well, I don't know enough about individual mythics to propose specific adjustments and they've gotten buffs on the way to 90 that we probably don't know about. However, I can copy-pasta the top of my relic post and adjust it for Mythics!

    General/weapon stat solutions:
    * Remove the offhand limitation from Mythics. (Mythics currently lose all their stats and enhancements besides damage and delay when offhanded)
    * Allow Mythic Aftermath level 2 and 3 to overwrite themselves.
    * Allow Relic and Mythic aftermaths to coexist.
    * Apply Mythic aftermath to both hands. (You're weaponskilling to give yourself a buff. Why shouldn't that buff apply to both hands?)
    * Allow TP Bonus equipment (like Moonshade earring) to affect aftermath duration.
    (1)

  6. #6
    Player Rakshaka's Avatar
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    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Nirvana (99):
    Able to cast "Bahamut"
    (2)

  7. #7
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Updated OP with a few suggestions i seen here. If i missed some tell me.
    (2)

  8. #8
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I've always thought that including the "Quests" portion of a Mythic when determining their price didn't make much sense. I know plenty of people that completed all the other requirements for a mythic ages ago, when they weren't even "serious" about going for a mythic and were just doing it with their friends. If you have a few people like that on your server buying Alexandrite, they aren't choosing between "A boat load of quests + 30000 Alexandrite" and "~17000 Ancient Currency + Fragment + Attestation", they're just choosing between 30000 Alexandrite and the relic requirements. This is why we've seen the price of Alexandrite increase so much (3k each to 8~10k each) over the last few years. People are done with the other requirements and just need Alexandrite.

    Alexandrite supply is so low at the moment that there are enough people like that on each server to keep the price high. SE has said they won't directly increase drop rate or decrease the requirement, which leaves two options:
    1) Make the second mythic quest "3 out of 4"
    2) Increase supply by increasing the number of people who do Salvage.

    If there was a huge boost to the Alexandrite supply, even if it was temporary, it could clear out all the people from the first paragraph and return the price to "A boatload of quests and 30k Alex" vs. "Relic Requirements" levels. SE has closed a lot of doors without opening any though.
    (0)

  9. #9
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Yeah a lot of the quests are things any player serious enough to do a mythic would probably already have done anyway. The only 2 I would be worried about are redoing all the assaults which is 50 days minimum and getting the 3 PW pops. Now that PW pops are gonna be 100% the later won't be nearly as bad.

    I recall SE saying they wouldn't decrease the requirement but I don't recall seeing them say they wouldn't increase the supply. When did this happen? I assumed they would turn alexandrite into something you could solo/duo farm like dynamis currency.
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  10. #10
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Insaniac View Post
    Yeah a lot of the quests are things any player serious enough to do a mythic would probably already have done anyway. The only 2 I would be worried about are redoing all the assaults which is 50 days minimum and getting the 3 PW pops. Now that PW pops are gonna be 100% the later won't be nearly as bad.

    I recall SE saying they wouldn't decrease the requirement but I don't recall seeing them say they wouldn't increase the supply. When did this happen? I assumed they would turn alexandrite into something you could solo/duo farm like dynamis currency.
    So far they have said:
    1) Not increasing drop rates
    2) Not reducing requirements
    3) Not allowing you to enter Assaults or Salvage with fewer than 3 characters

    The only real route they've left open to themselves is making Salvage popular again, which I don't see really happening to the extent that it used to be. Sky's temporary boost is already wearing off from the Synergy junk.
    (0)

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