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  1. #31
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,070
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    SE stated it was killable with only 18 75s at the time.
    "possible to kill" doesn't mean that any reasonable player will be able to just pull it off. Like I said many of these fights were ALMOST impossible. They don't expect people to beat them, but it doesn't mean it couldn't be done.

    Long story example follows:

    Pink Bean in MapleStory was almost unbeatable with 30 max level players within the 1 hour time limit (and its very hard to reach max level in that game) when it was added; it held a lot of uber drops that no one was able to obtain. Later on, they added new item mechanics in an update- basically you could enchant your gear to get percentage boosts to your stats, and after this system was released, people were able to become strong enough to kill it within the time limit. However, only a short while before this update was released, a group managed to beat it with a minute or so to spare. It was discovered that Pink Bean has this ultimate attack (that it only uses once I think), and the clock gets extended by 20 seconds times the number of people that get killed by it when he uses it- so it's possible to get extra time. At first people didn't notice this because for some reason the on-screen clock only updates to account for this if you die; and dying in a big boss fight ususally means you're out of the fight unless you had bishops with you to ressurect (and ressurect has a very long cooldown). Naturally this means buying ressurect items from the cash shop so you can keep fighting after the time limit is extended.

    ... Long story short, now a strong group can beat Pink Bean in about 15 minutes, and there's a new almost-impossible boss to take his place. Eventually, updates will make that boss easier too.

    The point is, this happens in every game, and it's practically for the best to not even try to figure it out and just wait until it gets nerfed.
    (1)
    Last edited by Alhanelem; 08-21-2011 at 05:11 AM.

  2. #32
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Runespider View Post
    I don't think there was ever a proper way honestly, I think it was added just as something to keep the top tier playerbase thinking. PD was added to make it killable, although the level cap finally nailed it properly.

    I think the whole thing was a huge trollfest, the unatainable ongoing puzzle with no real answer.
    This is what I have always believed.
    (0)
    Last edited by Atomic_Skull; 08-21-2011 at 10:06 AM.

  3. #33
    Player Dohati's Avatar
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    Mar 2011
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    Windurst
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    120
    Quote Originally Posted by MarkovChain View Post
    Your are ignorant, locking every 2H has been tested and showed no improvement. While we are at it explain PW too because the last phase is zombied since Astral flow was not figured last I checked.
    i've never fought pw, but it was my understanding you just brought 2 alliances, and when he uses astral flow, the 2nd alliance claims him until the 1st alliance is unweakened
    (0)

  4. #34
    Player Dohati's Avatar
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    Mar 2011
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    Windurst
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    120
    Quote Originally Posted by Runespider View Post
    I don't think there was ever a proper way honestly, I think it was added just as something to keep the top tier playerbase thinking. PD was added to make it killable, although the level cap finally nailed it properly.

    I think the whole thing was a huge trollfest, the unatainable ongoing puzzle with no real answer.
    why would they decide to make AV pop 100% instead of 10% of the time after JoL if AV couldn't be defeated? that's like killing JoL inflicting a doom timer on the whole alliance.
    (1)

  5. #35
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dohati View Post
    i've never fought pw, but it was my understanding you just brought 2 alliances, and when he uses astral flow, the 2nd alliance claims him until the 1st alliance is unweakened
    The group I bought my shenlong to had sams/thfs sneak attack gekko and die. You "zombie" it. PW is not figured, the idea was to zerg the waves with super buffed DD until you reach the point where it must be zombied. Apparently it is broken as it doesn't regen when idle / or bio doesn't wear off when it goes idle like AV..
    (0)
    Last edited by MarkovChain; 08-21-2011 at 11:58 PM.

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  6. #36
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,070
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    @PW: It isn't implied that there is or was ever a special trick for the last phase. I'm honestly pretty sure you're supposed to get spanked, then get up and keep fighting. Especially after the short time limit was implemented, there is little else you can do.
    (0)

  7. #37
    Player
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    Quote Originally Posted by MarkovChain View Post
    The group I bought my shenlong to had sams/thfs sneak attack gekko and die. You "zombie" it. PW is not figured, the idea was to zerg the waves with super buffed DD until you reach the point where it must be zombied. Apparently it is broken as it doesn't regen when idle / or bio doesn't wear off when it goes idle like AV..
    What? Pandemonium Warden Astrals at 75, 50, 25 making him extremely predictable in his ability to wipe the group. Unlike AVs Meteor which becomes a random "lol you lose" card, Warden takes an extremely long time to actually summon his avatars and then for them to finally ready the 2hour abilities meaning you have enough time to deal damage before being oneshot.

    PW is figured out. You drag away lamps, aoe them down, engage the warden with a second party and then finally on the last form have 1-2 people sac him while both parties alternate zergs. The time limit was the most difficult thing given too many wipes meant odds are you'd fail especially when time needed to be set aside for the lamp party to change jobs for final form.

    PW continuously flows till everyone is dead so there's no way around the wipe anyway. PW isn't even in the same category as AV at the 75 cap even though he was the second most powerful monster in the game.

    PW = marathon HNM.
    AV = stop the regen, stop the regen for years on end.
    (1)
    Last edited by Sparthos; 08-22-2011 at 12:20 AM.

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  8. #38
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    Pimpchan
    World
    Quetzalcoatl
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    MNK Lv 99
    You two are ignorant as the ZNM developpers themselves said you can avoid astral flow.
    (1)

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  9. #39
    Player Winrie's Avatar
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    Jun 2011
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    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Ignoring the bg burnout. How many linkshells actually defeated av pre abyssea? I only know of apathy on remora and chocobogordo on ragnarok did it.
    (0)
    Last edited by Winrie; 08-22-2011 at 02:03 AM.

  10. #40
    Player Tamoa's Avatar
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    Mar 2011
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    Norway
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    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Winrie View Post
    Ignoring the bg burnout. How many linkshells actually defeated av pre abyssea? I only know of apathy on remora and chocobogordo on ragnarok did it.
    Finale linkshell (also known as Kaolin) on Alexander server did it aswell. That was with multihit drks and souleater though, but yeah, long before Abyssea.
    (0)

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