Pretty sure SE realized Perfect Defense would make AV killable as the ability does block all of AVs offensive output. The main issue was always the random Meteors which were an instant wipe regardless of curbing regen or your overall strategy.
They nerfed Souleater zerging because at that point in time, the devs still didn't want AV loot circulating like it is today. Someone made a call among the devs to finally quit stonewalling the players and today's AV was born.
Overall however, SE has been trying to scale back on Souleater due to multi-hit weapons being powerhouses.
For some contrast, the original Pandy Warden from the start was doable it's just that someone among the devs didn't realize that with all the forms he originally possessed (serpent generals, vampyr) human fatigue would start to set in and the phenomena known as the "puking pandy" would be born.
A terrible day in the PR department I can imagine.
Pandemonium Warden needed no hints from SE. It's a drawn out battle that was straightforward (adds pt kills lamps, main party handles warden, main and adds party alternate wiping on final form) once players figured out the battle and he was eventually worked him down at the 75 cap by a handful of linkshells.
Absolute Virtue however involved an extremely delicate strategy that to this day has never truly been understood. What was SEs intent? To frustrate or simply to create a challenge that players could aspire to defeat but never actually accomplish?


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