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  1. #1
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I don't think there was ever a proper way honestly, I think it was added just as something to keep the top tier playerbase thinking. PD was added to make it killable, although the level cap finally nailed it properly.

    I think the whole thing was a huge trollfest, the unatainable ongoing puzzle with no real answer.
    (1)

  2. #2
    Player Darkren's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Obese
    World
    Leviathan
    Main Class
    RDM Lv 1
    Quote Originally Posted by Runespider View Post
    I don't think there was ever a proper way honestly, I think it was added just as something to keep the top tier playerbase thinking. PD was added to make it killable, although the level cap finally nailed it properly.

    I think the whole thing was a huge trollfest, the unatainable ongoing puzzle with no real answer.
    I doubt PD was added to make it killable because it was killable using souleater zerg until they nerfed that. If they did use PD to lay it to rest then its quite unfair on the drk strategy which was not really different. This being said. If they are accepting PD as a "correct strategy" then there is no point to keep what they did hidden, especially if we would be level 99 soon.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Darkren View Post
    I doubt PD was added to make it killable because it was killable using souleater zerg until they nerfed that. If they did use PD to lay it to rest then its quite unfair on the drk strategy which was not really different. This being said. If they are accepting PD as a "correct strategy" then there is no point to keep what they did hidden, especially if we would be level 99 soon.
    Pretty sure SE realized Perfect Defense would make AV killable as the ability does block all of AVs offensive output. The main issue was always the random Meteors which were an instant wipe regardless of curbing regen or your overall strategy.

    They nerfed Souleater zerging because at that point in time, the devs still didn't want AV loot circulating like it is today. Someone made a call among the devs to finally quit stonewalling the players and today's AV was born.

    Overall however, SE has been trying to scale back on Souleater due to multi-hit weapons being powerhouses.

    For some contrast, the original Pandy Warden from the start was doable it's just that someone among the devs didn't realize that with all the forms he originally possessed (serpent generals, vampyr) human fatigue would start to set in and the phenomena known as the "puking pandy" would be born.

    A terrible day in the PR department I can imagine.

    Pandemonium Warden needed no hints from SE. It's a drawn out battle that was straightforward (adds pt kills lamps, main party handles warden, main and adds party alternate wiping on final form) once players figured out the battle and he was eventually worked him down at the 75 cap by a handful of linkshells.

    Absolute Virtue however involved an extremely delicate strategy that to this day has never truly been understood. What was SEs intent? To frustrate or simply to create a challenge that players could aspire to defeat but never actually accomplish?
    (3)

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  4. #4
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Runespider View Post
    I don't think there was ever a proper way honestly, I think it was added just as something to keep the top tier playerbase thinking. PD was added to make it killable, although the level cap finally nailed it properly.

    I think the whole thing was a huge trollfest, the unatainable ongoing puzzle with no real answer.
    why would they decide to make AV pop 100% instead of 10% of the time after JoL if AV couldn't be defeated? that's like killing JoL inflicting a doom timer on the whole alliance.
    (1)

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