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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Using 2-hours within a few seconds of him using them locks those 2-hours. From what I stand, these 2-hours are in certain groups. From our wiki:

    • Beginning at bracelets mode, AV will use the following two-hour combos:
    • Call Wyvern → Familiar → Astral Flow
    • Invincible → Benediction → Mijin Gakure
    • Meikyo Shisui → Eagle Eye Shot x 3
    • Chainspell → Soul Voice
    My understanding is if you lock all the 2-hours in a given group, you will lock that combo in bracelets mode (I could be wrong here, the information available to me isn't completely clear on this).

    Basically, with good strategy, strong groups can make it to bracelets mode (the last 1/3). But without locking him down, the combos and his very high damage make it extremely difficult to stay alive.

    As you know of course, no one really cares about any of this anymore. PD was very likely intended specifically to put stuff like this to rest.
    (1)

  2. #2
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Using 2-hours within a few seconds of him using them locks those 2-hours. From what I stand, these 2-hours are in certain groups. From our wiki:

    My understanding is if you lock all the 2-hours in a given group, you will lock that combo in bracelets mode (I could be wrong here, the information available to me isn't completely clear on this).

    Basically, with good strategy, strong groups can make it to bracelets mode (the last 1/3). But without locking him down, the combos and his very high damage make it extremely difficult to stay alive.

    As you know of course, no one really cares about any of this anymore. PD was very likely intended specifically to put stuff like this to rest.
    Your are ignorant, locking every 2H has been tested and showed no improvement. While we are at it explain PW too because the last phase is zombied since Astral flow was not figured last I checked.
    (1)
    Last edited by MarkovChain; 08-20-2011 at 06:23 PM.

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  3. #3
    Player Dohati's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by MarkovChain View Post
    Your are ignorant, locking every 2H has been tested and showed no improvement. While we are at it explain PW too because the last phase is zombied since Astral flow was not figured last I checked.
    i've never fought pw, but it was my understanding you just brought 2 alliances, and when he uses astral flow, the 2nd alliance claims him until the 1st alliance is unweakened
    (0)

  4. #4
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dohati View Post
    i've never fought pw, but it was my understanding you just brought 2 alliances, and when he uses astral flow, the 2nd alliance claims him until the 1st alliance is unweakened
    The group I bought my shenlong to had sams/thfs sneak attack gekko and die. You "zombie" it. PW is not figured, the idea was to zerg the waves with super buffed DD until you reach the point where it must be zombied. Apparently it is broken as it doesn't regen when idle / or bio doesn't wear off when it goes idle like AV..
    (0)
    Last edited by MarkovChain; 08-21-2011 at 11:58 PM.

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  5. #5
    Player
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    Mar 2011
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    960
    Quote Originally Posted by MarkovChain View Post
    The group I bought my shenlong to had sams/thfs sneak attack gekko and die. You "zombie" it. PW is not figured, the idea was to zerg the waves with super buffed DD until you reach the point where it must be zombied. Apparently it is broken as it doesn't regen when idle / or bio doesn't wear off when it goes idle like AV..
    What? Pandemonium Warden Astrals at 75, 50, 25 making him extremely predictable in his ability to wipe the group. Unlike AVs Meteor which becomes a random "lol you lose" card, Warden takes an extremely long time to actually summon his avatars and then for them to finally ready the 2hour abilities meaning you have enough time to deal damage before being oneshot.

    PW is figured out. You drag away lamps, aoe them down, engage the warden with a second party and then finally on the last form have 1-2 people sac him while both parties alternate zergs. The time limit was the most difficult thing given too many wipes meant odds are you'd fail especially when time needed to be set aside for the lamp party to change jobs for final form.

    PW continuously flows till everyone is dead so there's no way around the wipe anyway. PW isn't even in the same category as AV at the 75 cap even though he was the second most powerful monster in the game.

    PW = marathon HNM.
    AV = stop the regen, stop the regen for years on end.
    (1)
    Last edited by Sparthos; 08-22-2011 at 12:20 AM.

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