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  1. #1
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99

    Job Trait "Quick Magic" naturally on RDM?

    Do you guys think this will happen? A low-ish chance (like 5-10%) of natural quick magic on RDM? Nothing too broken, lest we have infinite Utsusemi casts with no wait in between.

    I am doubting it will happen but this would be a nice addition, since we have so many buffs to give ourselves and others, while throwing in debuffs, nukes, and a few cures, sometimes even Fast Cast isn't enough! What do you guys think?

    (inb4 no thanks give us rdm melee abilities)

    This might actually improve our melee capability as it means less wait time between buffing yourself for melee in the first place. Less casting time = more time to melee.
    (0)

  2. #2
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    We actually went over this in the melee thread.

    The fact that this is uncontrolled can, in the eyes of many Red Mages, would be too disruptive to the very control-orientated system Red Mage has constructed itself around in macros, in cycles, and just trying to predict things in general.
    (1)

  3. #3
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    Just like a WAR's double attack can kill the mob when say, farming a certain light or trying to get someone else's "killing blow" trial done. Some job traits do disrupt your macros and gameplay, I don't see how a small percentage of Quick Magic happening could completely cripple RDM's macros.
    (2)

  4. #4
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Hyrist View Post
    The fact that this is uncontrolled can, in the eyes of many Red Mages, would be too disruptive to the very control-orientated system Red Mage has constructed itself around in macros, in cycles, and just trying to predict things in general.
    I think the benefits far outweigh the problems. Also, it could be just a subset of casting skills that is affected.
    Such as Quick Enfeebling, Quick Healing, Quick Enhancing, but not Dark Magic, Divine Magic, Elemental Magic or others. (So, no insta-Utsusemi or Stun, even though they already are near-instant anyway)
    (0)

  5. #5
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kristal View Post
    I think the benefits far outweigh the problems. Also, it could be just a subset of casting skills that is affected.
    Such as Quick Enfeebling, Quick Healing, Quick Enhancing, but not Dark Magic, Divine Magic, Elemental Magic or others. (So, no insta-Utsusemi or Stun, even though they already are near-instant anyway)
    That actually doesn't sound like a bad idea, or maybe based off of your current skill (i.e. higher skill means more chance of it firing off, lower skill means a low chance). Would nearly be the same effect.
    (0)

  6. #6
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zatias View Post
    Just like a WAR's double attack can kill the mob when say, farming a certain light or trying to get someone else's "killing blow" trial done. Some job traits do disrupt your macros and gameplay, I don't see how a small percentage of Quick Magic happening could completely cripple RDM's macros.
    The difference between cripple and inconvenience is large. But I would see Quick Magic going off as an inconvenient random occurance that would be counterproductive to the planned way I play a mage or any MP dependant job.

    It would be 'neat' but I would rather have the consistency of higher values of fast cast.
    (0)

  7. #7
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    i'd rather have a faster fast cast personally.

    i'm not gonna try and say an unpredictable instacast would be a disaster, but i'd still rather something i can count on.
    (1)

  8. #8
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Make it a 1m JA for the next spell at most. Uncontrolled is a no-no, as I don't wanna cast anything in my FC gear.
    (0)

  9. #9
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Yeah no thanks on the random firing. I hate Quick Magic as it exists now. Not just the casting in the wrong gear but the concept of random firing annoys me to no end. The only acceptable implementation of this is on the SCH AF3+2, where I can control the chance by only equipping the set before the spells I'd appreciate the insta-cast on. I'd quit the job out of sheer aggravation if it wasn't a controllable in some way - a JA on 1-5 minute timer for the next spell would be fantastic.
    (1)

  10. #10
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    I'd prefer to have Quick Cast as a JA, give it a 3~5min like the other jobs got. We use it and the next spell cast will be cast instantly with no recast, basically a guaranteed firing of the "Quick Cast" trait from the atma. Would be helpful to get sh!t done, and definitely be in line with RDM's style.
    (0)

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