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  1. #1
    Player Schultz's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    15
    ToAU was trash. I'm sorry but I had more fun leveling BRD from 1-75 solo (note, this did not happen, but it still would have been more fun). There was no real "challenge", and I'm sorry to all those that struggled through the missions, but semi-decent party can finish those missions.

    WoTG I can't talk about much because I was scared so much due to the immense let down that was ToAU. I've only gone so far solo, and it hasn't been a challenge either. Sure there's probably some parts that I might have trouble solo'ing, but that's what friends are for.

    In my eyes, SE sold out. Back in the day you used to talk at school about your spending X weeks chocobo breeding, or how you beat X Weapon with some bizarre strategy that took you 3 hours. FF games have always been about challenges, if they wanted to give you the end boss nicely wrapped, they'd make a game like... oh wait they did make FFXIII.

    Anyhow what I was saying is that they don't have to stop making it easy, just give us the option to pick the harder path with better rewards.
    (0)
    Inglourious Basterds - Cultural Basterdry of Lakshmi for Make Profit Inglourious Members of Linkshell

  2. #2
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Schultz View Post
    The game isn't a challenge anymore... ...So yeah bring back difficulty to the game. If you're worried about casuals that are unable to do high end content, make it so that you can opt into HQ fights... ...Some of us want to be challenged, and in my history of playing FF games, I've always opted for a challenge.
    Quote Originally Posted by Schultz View Post
    Anyhow what I was saying is that they don't have to stop making it easy, just give us the option to pick the harder path
    They've done this for Abyssea. If it's too 'easy mode' for you, try it again without cruor buffs and atma. You won't get better rewards, but the difficulty that you so desire is really the reward you're after, isn't it?
    (0)

  3. #3
    Player Schultz's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    15
    Interesting point.
    (0)
    Inglourious Basterds - Cultural Basterdry of Lakshmi for Make Profit Inglourious Members of Linkshell

  4. #4
    Player Zaknafein's Avatar
    Join Date
    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    No the reward should be slightly better gear so you can tell the difference, or a the very least a different model with the same stats. For instance right now the above average players are wearing the same gear as people who just xp'd every job to 90, and had enough cruor to brew everything they come into contact with. If you don't want any difficulty involved with the game you have no right to expect to wear the same gear as people who actually have a clue how to play. As for the "just kill stuff w/o cruor buffs" that is not what people are talking about. They want something..anything in this game to have meaning again. Something to strive for. Accomplishments they can be proud of achieving.
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    ~Party Rock Anthem~

  5. #5
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    You speak as if every player in the game is walking around in AF3+2 and Empyrean weapons. Dunno which server you're on, but that's certainly not the case on Quetzalcoatl. I come across poorly-skilled players in poor gear pretty frequently.

    So, what you're saying is that it's not a matter of challenge, it's a matter of other people knowing that you're above average? E-peen less?
    (0)

  6. #6
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    if you are waxing nostalgic about a video game you beat years ago whose centerpiece was a storyline that was objectively mediocre, well, i'm not going to say you're wrong but i will say i definitely value your opinions less than i would have before finding that out

    see, you know how square admitted only 15% of people had finished CoP? well, the reason why that was was not that it was hard. the reason is that most people with healthy ideas about value and time don't relish the idea of running around for hours on end to fight a boss they may or may not beat (failure means restarting, megalolz), the reward for which is a couple of boring cutscenes featuring an elf girl in hotpants speaking in contractions because she is so zany*

    this is not to say it is inherently wrong to see value in investing time in something you enjoy. however, in CoP's case, the sliding scale of investment vs. payoff (as a distinct concept from reward, mind you) was pushed so far to the stupid that 85% of a subset of people who pay $15 a month to run around with elves and catgirls decided it was lame and gave it the finger

    think about that








    *note: this also applies to wotg, pretty much word for word
    (0)
    Last edited by scaevola; 04-01-2011 at 07:34 AM.

  7. #7
    Player Shibayama's Avatar
    Join Date
    Mar 2011
    Location
    Bastok for life baby.
    Posts
    142
    Character
    Shibayama
    World
    Bismarck
    Main Class
    BLM Lv 99
    My response to this whole "FFXI isn't challenging like it used to be!" debate.

    http://www.hejibits.com/comics/roomm...ate-comics-15/

    I feel like the people clamoring for the "good old days of hair pulling FFXI" Where getting good pieces of gear meant waiting around for hours for a spawn/waiting in line for months for your chance to lot on something because it made that piece feel more valuable. Sure I'll admit it felt *so* nice to finally get access to sea and I wished that WoTG's endgame content had to be earned over time, or that it was worth doing to a majority of players. But I also hated having to micro-manage my game time so that it worked with 5 other people in order to get missions done - lost way too much sleep over that

    Also this whole "noobs who can brew have the same gear as us hardcore players!" is rediculous. You wont see some wet-behind-the-ears noob walking around in full magian +2's because getting gear is sooooo easy. You may as well say you're a more skilled player because *back in my day there were no moogles in selbina* - dosn't make you a better player just means you were good at playing with the poorly designed system of the time. Just because there aren't any of the stupid blockades meant to stymie your progress towards getting the good gear anymore dosn't mean the game isn't still difficult or that you're a better player because you can wait around for hours for Tiamat to pop. Sorry that yer Epona's ring doesn't make you a special snowflake like your old D-ring did. The days of people's skill being determined by what gear you have are over and it couldn't have come soon enough.
    (2)
    Last edited by Shibayama; 04-01-2011 at 11:14 AM.

  8. #8
    Player Akutenshi's Avatar
    Join Date
    Apr 2011
    Posts
    27
    Character
    Akutenshi
    World
    Bahamut
    Main Class
    DRK Lv 99
    I'm glad that they made COP a bit easier. It would give the chance for people that didn't see or do them to experience it. I do feel it does take away from the people that did struggle back in the day, but that's just how the flow of the game (most games) will eventually go. I'd like to see something in the future that say for new content, you could be able to low man or make things not super difficult as it was in COP, but if people wanted the challenge, they could select a harder version or mode and say the items that can drop will be say +2 or something. Say the regular version would be just regular with an option to update it to +1 through various means, but give people that want a real challenge to do the hardest version and just the fully upgraded version to show their hard work and commitment. The system for upgrading things in Abyssea is okay I guess, I'm mostly just talking about stuff outside of there or stuff like quests and future missions etc.
    (0)
    Last edited by Akutenshi; 04-05-2011 at 06:38 AM.

  9. #9
    Player Akizuki's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    2
    the harder the thing is the more I want it!
    like every one else i spent days shouting and looking for people to help, but I REALLY love it and I really enjoy it and i would love to do CoP mission the old style over and over again and wish there was an option to do it.

    so ppl who want it easy can have it their way.
    while us who enjoys a good hard challenges enjoy the game as well! =)
    (0)

  10. #10
    Player Kuwabaraone's Avatar
    Join Date
    Mar 2011
    Location
    Currently Windurstian
    Posts
    49
    Character
    Kuwabaraone
    World
    Valefor
    Main Class
    BLM Lv 99
    Meh, better than RoZ (Aside from the Tonberry Fight) anyways. Personally, I saw CoP as an introduction to 'Endgame' concepts: Gathering of members, strategy and planning, and even getting key items needed for victory. Only real downside to CoP is its limiting of job usage. Yes, ANY JOB can clear CoP but certain ones stood out more than others. I didn't mind the run around so much as it brought a lot of answers to questions and also tied in a great deal of Vana'diel's history (further tested in WotG). And yes, the 'wall-hugging' was simply due to the fact that very few ppl got the maps to those places...ah, still remember taking 8 hours in doing 8-2 with just me(BLM), a NIN and a RDM with no map and no 'Fresh (well, the RDM didn't use 'Fresh on me much) and STILL win it. THAT was a challenge. If anything, bring back the level caps. Let's see how much the 'Endgame Elites' can handle a NM on their jobs with lower level stats. Keep the areas uncapped, but the battles must remain capped (they've done this already, but it's just not enough).

    KB1
    (0)

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