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  1. #11
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    400
    Character
    Kraggy
    World
    Cerberus
    Main Class
    THF Lv 50
    Quote Originally Posted by Schultz View Post
    My fondest memories of the game was Friday nights sitting around with a group of RL friends doing CoP missions. The rest of the week was dedicated to doing pre-req missions/cut scenes
    Those like you (and I) who had a static for CoP never had to experience what it was like for the very large number who didn't: 'large number' as per SE's admission some years after CoP was released that only 15% of the player-base had actually managed to complete it.

    Your 'challenge' was many peoples' impossibility.

    For me too, CoP was the highlight of my FFXI 'career' (and always will be), but I'm not nostalgic for the mechanics that meant the majority of players were unable (for whatever reason) to take part in it.
    (0)

  2. #12
    Player Kyrial's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    107
    Character
    Kyrial
    World
    Quetzalcoatl
    Main Class
    RUN Lv 99
    Oh, I had statics for CoP... yes, plural... but because people would get so discouraged by the missions, they'd end up breaking up, so I got to the point I had the three paths part in chapter 5 all done except for Snoll through a mix of statics that broke up and pickup groups, before finally getting a static that was on Promy-Vahzl, and helping them catch up to me before finally finishing the missions. Even so, it was still a nightmare getting the missions actually done, and even I, one who usually loves helping people with missions I've already done, didn't want to help with some CoP missions, simply because they were such a nightmare the first time. Pre-level cap removal, that is. Now I would jump at the opportunity to help people with CoP, but no one needs it anymore. :/
    (0)
    All Missions Complete
    Captain, Medal of Altana ∮∮∮∮
    Unique quests completed: 1063
    Records of Eminence completed: 801

  3. #13
    Player chubrocka's Avatar
    Join Date
    Mar 2011
    Location
    Sandy. Started in 2004 and miss the OLD WAYS of playing.
    Posts
    104
    Character
    Chubrocka
    World
    Leviathan
    Main Class
    PUP Lv 90
    Without typing a book like most have...... Yes please Makers!! bring back something that older players miss.... We need the grinding challenge we miss. Im not trying to take away from the new direction. Just please keep some of the old ways like level caps. The portion of relying on others to further your own play.. Bring us back long missions to do that dont focus on leveling... soloeing is grand an all but whats the use if everyone runs around like mini gods now.. Damn some of the gear you see now worn by EVERYONE was something we wished for. Please dont turn this into anymore WoW. Thank you for reading.
    (0)

  4. #14
    Player Sureal's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    195
    Character
    Surealistic
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by chubrocka View Post
    Without typing a book like most have...... Yes please Makers!! bring back something that older players miss.... We need the grinding challenge we miss. Im not trying to take away from the new direction. Just please keep some of the old ways like level caps. The portion of relying on others to further your own play.. Bring us back long missions to do that dont focus on leveling... soloeing is grand an all but whats the use if everyone runs around like mini gods now.. Damn some of the gear you see now worn by EVERYONE was something we wished for. Please dont turn this into anymore WoW. Thank you for reading.
    you could also just slam your head into a wall repeatedly, will give the same effect, except that the rest of us will no longer have to deal with you or the stupid "challenges" that SE put in front of us way back when
    (0)
    In a world of milk and honey, there is no cake

  5. #15
    Player chubrocka's Avatar
    Join Date
    Mar 2011
    Location
    Sandy. Started in 2004 and miss the OLD WAYS of playing.
    Posts
    104
    Character
    Chubrocka
    World
    Leviathan
    Main Class
    PUP Lv 90
    Quote Originally Posted by Sureal View Post
    you could also just slam your head into a wall repeatedly, will give the same effect, except that the rest of us will no longer have to deal with you or the stupid "challenges" that SE put in front of us way back when
    Lets hope that SE also takes out the Flamers like this one here.. I guess there will alwyas be the people like this???
    (0)

  6. #16
    Player Sureal's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    195
    Character
    Surealistic
    World
    Bahamut
    Main Class
    NIN Lv 99
    been rocking ffxi for 8 years, havent gotten rid of me yet, and if you think im bad you must be new on the internet
    (0)
    In a world of milk and honey, there is no cake

  7. #17
    Player
    Join Date
    Mar 2011
    Posts
    2
    Maybe I missed something but from what I can see, the reason for the change in CoP is for the story in Abyssea. The Dev. team, in from what I gather, wanted people who didn't want to do the Hard Missions (and they were very very hard with Pickups and even statics) to be able to finish them to fully enjoy the story behind Abyssea.... Now weither it was a good idea to "dumb down" Classic gameplay is up for debate but I remember doing old school CoP when it was released and loved it. Did so many Promys for our Guild, getting everyone up to square....that I can walk through the places with my eyes closed.... I like the new ways and I like the old ways of playing. But I will say this, With the addition of the newer Jobs with the Expansions since CoP the missions were not THAT hard anymore... And like someone said before... MMO's have followed in the footsteps of WoW by making things easier for the casual player, "But I want good gear too its not fair that he can have it because he worked hard for it...GIVE IT TO ME TOO!! I don't wanna work!" But I'm rambling...lol


    edit: I didn't Quit FFXI before for the Quests or Missions.... I quit because I wanted to do the Quests and Missions but it took be a whole week to get half a level... I olny came back after they lowered the amount of XP to get leveled... I mean seriously 1mil exp for one level at 300 per kill if you're lucky.... Thats insane
    (0)
    Last edited by Windycheeks; 03-12-2011 at 05:04 AM.

  8. #18
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    All SE has to do is to revamp some of these BCNMs to become slightly more challenging with a better rewards. What sets CoP apart is the bcnms, some are a bit retarded on challenge, others are just about right. They can make a bcnms based on CoP missions with tweaked mobs on par to lvl 90s, with a better rewards. Though you will see soon that the majority of players detest this type of artificial difficulty :P
    (0)

  9. #19
    Player Laraul's Avatar
    Join Date
    Mar 2011
    Posts
    140
    Character
    Laraul
    World
    Fenrir
    Main Class
    SAM Lv 97
    I remember getting a tell out of nowhere asking for assistance with the airship fight.

    "Sure," I responded. "We will need more people though... do you know anyone that can help? Like anyone from your Linkshell"

    "I'm doing this for my Sea Linkshell..."

    "You are in a Sea Linkshell w/o Sea access yourself? Well it should be full of people that are available to help. I'm surprised you even needed to ask me."

    "They won't help me. They tell me that I have to find people and do it myself. They don't want to do the missions again."

    "..."
    (0)

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    214
    Just my opinion, but I see alot of people both for and against the idea of a "challenge". I'll start by saying I do have fond memories of the CoP fights, by far my favorite storyline. Additionally I had my share of trouble getting help and even then things such as the airship fight I went 1/10. (please note this was early 2010 so post nerf) No, I didnt like the time I needed to find people to help but the actual fights/zones were more memorable for the diffuculty, and more so the feeling of relief/accomplishment for completion, as though I earned my cutscenes.
    Now, do I think everyone feels the same, no I dont. Based on that my suggestion is this, offer the option via a message upon zone in, npc, item, etc. to cap off the areas/fights to what they were. This gives people from both camps of thought what they want. Need a challenge go in a capped version. Having trouble finding a group solo the uncapped version. Now ive heard things said like just level sync but, it can be a pain to find someone of the right job and level to sync to in addition to the rest of the party. No matter what SE does some group with be unhappy unless both options are avalible on past and future content. Just a thought.
    (0)

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