I think there's good but conflicting reasons why CoP divides people into loving or hating it so intensely. And that depends upon what is considered a "challenge". CoP certainly WAS a challenge, but for some good and some bad reasons. Here's my opinion of how the "challenge" aspect splits up into proper or improper:
A good means of creating a challenge and fun works to bring a unique angle to the gameplay that makes you think and adjust to new strategies. Examples of this could be the airship fight itself, one of the most epic battles ever in FFXI. Or even just NM's like Warbler or Bloodeye Vileberry.
A bad way of creating a hassle that amounts to an artificial challenge are things like all those obnoxious farmed items CoP required. It was difficult enough forming a proper party that could win. Then on top of that you had to hug walls or risk wasting more time (the whole process was a ticking clock before your party members "had to go"). Then get lucky rolling the dice for the crap to drop for you. Then go back etc.
And requiring gimmicky junk that wasted your time, like having to trade a farmed key to the Movolopolis door and THEN having to walk ALL the way back to get cutscenes, then return. Is not a challenge, it is a run-around time sink. Just like arbitrary game day or next day waits. They only serve to make stupid people feel like something that takes longer equals something that was more worthwhile, difficult, or had more put into it.
So I'm all for a challenge if that means fun and unique battles or puzzles. But Square can keep its masochistic, time wasting, artificial "challenge" in the form of hassling you.


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