Nin's TP reduction spell is -10% compared to Penance's -25%. Nin can keep it up fulltime, though, and I believe it overwrites Penance (likely because it has a longer duration).
So --
Mnk: 20% innate. Gear includes: 10% on Tantra +2 head, 5% on Black Belt/Rajas/Agasaya/Usuakane, and a few other pieces here and there. Most likely sitting at 40% base, but can reach 50% if you want to. Using 40%.
Penance is a 25% Inhibit effect that can be maintained 55% of the time, for a theoretical ~14% TP reduction over time.
Nin: 25% innate, 5% merits, 10% spell for 40% base. Gear such as Rajas Ring, Agasaya's Collar or Usukane Gote can easily be added in to cap it. They can then put a permanent -10% TP Inhibit effect on the mob (subject to resistances).
Emp nin should be getting 4.3 TP per hit (base), while Emp mnk should be getting 4.8. TP given to the mob per hit: 3.2 for the nin, 3.4 or 4.6 depending on if Penance is up (~4.1 average) for mnk.
Avg delay per base punch for mnk: 163
Avg delay per base hit for nin: 98
TP given per second (before DA/kicks/etc):
mnk: 1.69 to 1.25 (1.45 avg)
nin: 1.96
The lower delay nin attacks at really hurts their TP given to the mob, even after factoring in their better Subtle Blow options.
Compare war w/Ukon: 13 base TP per hit, 5% SB (do they have any aside from Rajas?), so 15.2 TP given to the mob per hit and 1.89 TP given per second (less than nin, even).
And Footwork mnk: TP given to the mob is based on 6.4 (theoretical TP gained at 1/2 FW's 480 delay), so 4.2-5.6 TP given per kick, and 0.525 to 0.7 TP given per second.
So yes, I'd say that low TP given to the mob is still generally mnk's domain, though the above ignores all multi-attack traits that will mess up the final values.

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