everyone has the right to post on here, and ive been a mnk for a long ass time, and just put that up as an idea due to the fact that ive heard many many other monks mention it, judge as you will it is my personal opinion and i will post as i see fit, if you dont like it, dont read the forums. on a side note, i like the guardstance idea, as well as ideas ive seen to add new combat styles to mnk that each have + and - to them like counterstance does with the def-
i have 7 in my ls alone, and i have spoken with several others but wtv doesnt matter, its just an opinion
Honestly, 99.9% chance they already factor in native h2h skill when deciding how much dmg+ to put on h2h weapons and their magian increases, so while it seems nice on paper, it's probably not an upgrade at all. If I were to math it, other jobs would probably get a higher % increase in base dmg than h2h weps and the skill balances that out.
I know many of you are somewhat disappointed that there aren’t any adjustments or new abilities being added for monk in the upcoming version update. We apologize for this, but compared to other jobs, monk and warrior are already leading in certain areas and we would like to close this gap a bit by monitoring the situation.
We get the feeling that those of you who play monk are really into it and attracted to it because you’re able to kick some butt by punching monsters in the face. Due to this, we don’t have any plans of changing this aspect.Persistent pugilists whose fists speak louder than words, partially because they also render enemy attacks completely impotent.
We'd like to see monks further mature into an even more supportive attacking role within the party. There's still room to build upon their renowned self-defense tactics such as Chakra and Counter, and they can also benefit from some extra training in skills like Subtle Blow and Chi Blast that leave foes too weak to fend off attacks from other party members.
Additionally, we aren’t looking to add abilities and adjustments to stop enemies from using special abilities, instead we are focusing more on making it possible to actually see and feel how many times an enemy is being inhibited from using special abilities by lowering TP, making it difficult to store TP, and creating times where enemies cannot gain TP.
Though we said that monk is leading in some aspects, this doesn’t mean that we’re ignoring it. We will be looking at your feedback and discussions and utilizing the test server for future adjustments.
Devin "Camate" Casadey - Community Team
All you mnks should just suck it up... You can already duo all of abyssea...
That aside, I'm interested in seeing how effective these 95-99 JAs Camate mentioned will be
job ability aside there was mention of giving hand to hand something to put in our sub slot is there any info you can give us on this. Also there was talk of augmenting Chakra via boost , and id like ro see a 3rd item introduced that enhances chakra's effect to 4.0 , with the ability to remove Curse or Bio or any Erase required status effect. there was also mention of another set of merits being given to jobs what could we look forward to there.
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