I know many of you are somewhat disappointed that there aren’t any adjustments or new abilities being added for monk in the upcoming version update. We apologize for this, but compared to other jobs, monk and warrior are already leading in certain areas and we would like to close this gap a bit by monitoring the situation.
We get the feeling that those of you who play monk are really into it and attracted to it because you’re able to kick some butt by punching monsters in the face. Due to this, we don’t have any plans of changing this aspect.Persistent pugilists whose fists speak louder than words, partially because they also render enemy attacks completely impotent.
We'd like to see monks further mature into an even more supportive attacking role within the party. There's still room to build upon their renowned self-defense tactics such as Chakra and Counter, and they can also benefit from some extra training in skills like Subtle Blow and Chi Blast that leave foes too weak to fend off attacks from other party members.
Additionally, we aren’t looking to add abilities and adjustments to stop enemies from using special abilities, instead we are focusing more on making it possible to actually see and feel how many times an enemy is being inhibited from using special abilities by lowering TP, making it difficult to store TP, and creating times where enemies cannot gain TP.
Though we said that monk is leading in some aspects, this doesn’t mean that we’re ignoring it. We will be looking at your feedback and discussions and utilizing the test server for future adjustments.
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