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  1. #1
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Lucidious View Post
    how can u judge that though being that you do not even have monk leveled, would u judge another boost to triple attack as overpowered on thief, im sure many would, but all thieves would welcome it happily
    Uh, my mnk is 67... and therefore has counterstance^^

    Aside from that, it doesn't take a level 90 mnk to see that a MNK getting tp from countering an attack on them and getting tp from it is overpowered, compared to how retalliation works. They actually get hit to benefit from the tp from counter. Counterstance allows you to counter 50% of attacks without taking any damage. And MNK/NIN can keep shadows up indefinately just by using perfect counter to recast ichi.
    (0)

  2. #2
    Player Lynchilles's Avatar
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    Mar 2011
    Posts
    80
    Character
    Lynchilles
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Lucidious View Post
    how can u judge that though being that you do not even have monk leveled, would u judge another boost to triple attack as overpowered on thief, im sure many would, but all thieves would welcome it happily
    Dumb. Just go away. You are retarded.
    (1)

  3. #3
    Player Lucidious's Avatar
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    Aug 2011
    Location
    IICaelusII
    Posts
    4
    Character
    Lucidious
    World
    Ragnarok
    Main Class
    MNK Lv 90
    everyone has the right to post on here, and ive been a mnk for a long ass time, and just put that up as an idea due to the fact that ive heard many many other monks mention it, judge as you will it is my personal opinion and i will post as i see fit, if you dont like it, dont read the forums. on a side note, i like the guardstance idea, as well as ideas ive seen to add new combat styles to mnk that each have + and - to them like counterstance does with the def-
    (1)

  4. #4
    Player
    Join Date
    Apr 2011
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    11
    Quote Originally Posted by Lucidious View Post
    everyone has the right to post on here, and ive been a mnk for a long ass time, and just put that up as an idea due to the fact that ive heard many many other monks mention it, judge as you will it is my personal opinion and i will post as i see fit, if you dont like it, dont read the forums. on a side note, i like the guardstance idea, as well as ideas ive seen to add new combat styles to mnk that each have + and - to them like counterstance does with the def-
    ITT: Many many = 3~4
    (0)

  5. #5
    Player Lucidious's Avatar
    Join Date
    Aug 2011
    Location
    IICaelusII
    Posts
    4
    Character
    Lucidious
    World
    Ragnarok
    Main Class
    MNK Lv 90
    i have 7 in my ls alone, and i have spoken with several others but wtv doesnt matter, its just an opinion
    (0)

  6. #6
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    I know many of you are somewhat disappointed that there aren’t any adjustments or new abilities being added for monk in the upcoming version update. We apologize for this, but compared to other jobs, monk and warrior are already leading in certain areas and we would like to close this gap a bit by monitoring the situation.

    Persistent pugilists whose fists speak louder than words, partially because they also render enemy attacks completely impotent.

    We'd like to see monks further mature into an even more supportive attacking role within the party. There's still room to build upon their renowned self-defense tactics such as Chakra and Counter, and they can also benefit from some extra training in skills like Subtle Blow and Chi Blast that leave foes too weak to fend off attacks from other party members.
    We get the feeling that those of you who play monk are really into it and attracted to it because you’re able to kick some butt by punching monsters in the face. Due to this, we don’t have any plans of changing this aspect.

    Additionally, we aren’t looking to add abilities and adjustments to stop enemies from using special abilities, instead we are focusing more on making it possible to actually see and feel how many times an enemy is being inhibited from using special abilities by lowering TP, making it difficult to store TP, and creating times where enemies cannot gain TP.

    Though we said that monk is leading in some aspects, this doesn’t mean that we’re ignoring it. We will be looking at your feedback and discussions and utilizing the test server for future adjustments.
    (18)
    Devin "Camate" Casadey - Community Team

  7. #7
    Player Kirschy's Avatar
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    Mar 2011
    Posts
    25
    Character
    Kirschy
    World
    Fenrir
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    I know many of you are somewhat disappointed that there aren’t any adjustments or new abilities being added for monk in the upcoming version update. We apologize for this, but compared to other jobs, monk and warrior are already leading in certain areas and we would like to close this gap a bit by monitoring the situation.

    Though we said that monk is leading in some aspects, this doesn’t mean that we’re ignoring it. We will be looking at your feedback and discussions and utilizing the test server for future adjustments.
    As much as I enjoy Monk, I'm glad to see this kind of response~
    (3)

  8. #8
    Player Gaiben's Avatar
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    Mar 2011
    Posts
    29
    Character
    Gaiben
    World
    Shiva
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Additionally, we aren’t looking to add abilities and adjustments to stop enemies from using special abilities, instead we are focusing more on making it possible to actually see and feel how many times an enemy is being inhibited from using special abilities by lowering TP, making it difficult to store TP, and creating times where enemies cannot gain TP.

    Though we said that monk is leading in some aspects, this doesn’t mean that we’re ignoring it. We will be looking at your feedback and discussions and utilizing the test server for future adjustments.
    Well if you are looking into ideas for Subtle Blow effects here is an idea. Give us a job ability with a recast and duration like that of formless strikes that removes our ability to gain TP as well as the ability to give it. True you well never get a weapon skill off unless your /SAM or using 'wing' items, but it does make monks a more support type DD since adding them to the font line won't add to the mob's weapon skills. And if you don't want us using it to make monks the "best low man tank" (more so then they are), give the ability some sort enmity down or cap such that keeping hate with this on is hard to impossible.

    Also if you want to upgrade Chakra, either make it charge based (with same recast would still be reasonable) or make the potency significantly higher so its more effective then a subjobable spell/job ability (E.I. Cure IV and Curing Waltz III).
    (1)

  9. #9
    Player Gaiben's Avatar
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    Mar 2011
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    29
    Character
    Gaiben
    World
    Shiva
    Main Class
    MNK Lv 99
    On a note different from my previous post, Ninja is already better at subtle blow effects then Monk. They have a debuff spell versus Monk's merited job ability + trait. (Spell has shorter recast and longer duration without using merits, but I won't get into the whole "resistances" argument and I don't know potency difference) Not to mention Ninja surpassed Monk's subtle blow trait all the way back at 75.

    Not complaining just noting that its odd that the Dev team wants to make Monk better at something that they already made someone else better at, with good reason.
    (0)

  10. #10
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    @gaiben

    lol not really. See montenten post. So many people back at 75 thought MNK was a TP feeding job, when in fact, it was the job the give the least TP to mobs. It became absolutely obvious when doing salvage bosses. Personally only used mnk and sams. When having mnks mages were Zzzz and when having SAMs mages were "shit this mob needs to stop Wsing".

    I like the idea of making MNK the default tanking DD classe by giving them even more mean to reduce their TP feed, but... nothing about those abilities 91-95? lol wtf.
    (0)

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