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  1. #41
    Player Lynchilles's Avatar
    Join Date
    Mar 2011
    Posts
    80
    Character
    Lynchilles
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Lucidious View Post
    how can u judge that though being that you do not even have monk leveled, would u judge another boost to triple attack as overpowered on thief, im sure many would, but all thieves would welcome it happily
    Dumb. Just go away. You are retarded.
    (1)

  2. #42
    Player Lucidious's Avatar
    Join Date
    Aug 2011
    Location
    IICaelusII
    Posts
    4
    Character
    Lucidious
    World
    Ragnarok
    Main Class
    MNK Lv 90
    everyone has the right to post on here, and ive been a mnk for a long ass time, and just put that up as an idea due to the fact that ive heard many many other monks mention it, judge as you will it is my personal opinion and i will post as i see fit, if you dont like it, dont read the forums. on a side note, i like the guardstance idea, as well as ideas ive seen to add new combat styles to mnk that each have + and - to them like counterstance does with the def-
    (1)

  3. #43
    Player
    Join Date
    Apr 2011
    Posts
    11
    Quote Originally Posted by Lucidious View Post
    everyone has the right to post on here, and ive been a mnk for a long ass time, and just put that up as an idea due to the fact that ive heard many many other monks mention it, judge as you will it is my personal opinion and i will post as i see fit, if you dont like it, dont read the forums. on a side note, i like the guardstance idea, as well as ideas ive seen to add new combat styles to mnk that each have + and - to them like counterstance does with the def-
    ITT: Many many = 3~4
    (0)

  4. #44
    Player Lucidious's Avatar
    Join Date
    Aug 2011
    Location
    IICaelusII
    Posts
    4
    Character
    Lucidious
    World
    Ragnarok
    Main Class
    MNK Lv 90
    i have 7 in my ls alone, and i have spoken with several others but wtv doesnt matter, its just an opinion
    (0)

  5. #45
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Cair View Post
    Let's not forget that MNK automatically benefits from an increase in H2H skill every level cap raise more than any other job does. MNK is already really strong, I'm betting they just want to balance everything else to make it nearly as useful.
    Honestly, 99.9% chance they already factor in native h2h skill when deciding how much dmg+ to put on h2h weapons and their magian increases, so while it seems nice on paper, it's probably not an upgrade at all. If I were to math it, other jobs would probably get a higher % increase in base dmg than h2h weps and the skill balances that out.
    (2)

  6. #46
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    I know many of you are somewhat disappointed that there aren’t any adjustments or new abilities being added for monk in the upcoming version update. We apologize for this, but compared to other jobs, monk and warrior are already leading in certain areas and we would like to close this gap a bit by monitoring the situation.

    Persistent pugilists whose fists speak louder than words, partially because they also render enemy attacks completely impotent.

    We'd like to see monks further mature into an even more supportive attacking role within the party. There's still room to build upon their renowned self-defense tactics such as Chakra and Counter, and they can also benefit from some extra training in skills like Subtle Blow and Chi Blast that leave foes too weak to fend off attacks from other party members.
    We get the feeling that those of you who play monk are really into it and attracted to it because you’re able to kick some butt by punching monsters in the face. Due to this, we don’t have any plans of changing this aspect.

    Additionally, we aren’t looking to add abilities and adjustments to stop enemies from using special abilities, instead we are focusing more on making it possible to actually see and feel how many times an enemy is being inhibited from using special abilities by lowering TP, making it difficult to store TP, and creating times where enemies cannot gain TP.

    Though we said that monk is leading in some aspects, this doesn’t mean that we’re ignoring it. We will be looking at your feedback and discussions and utilizing the test server for future adjustments.
    (18)
    Devin "Camate" Casadey - Community Team

  7. #47
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    All you mnks should just suck it up... You can already duo all of abyssea...

    That aside, I'm interested in seeing how effective these 95-99 JAs Camate mentioned will be
    (5)

  8. #48
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Mizuharu View Post
    All you mnks should just suck it up... You can already duo all of abyssea...

    That aside, I'm interested in seeing how effective these 95-99 JAs Camate mentioned will be
    So can a lot of other jobs, your point?
    (7)

  9. #49
    Player Kirschy's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Kirschy
    World
    Fenrir
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    I know many of you are somewhat disappointed that there aren’t any adjustments or new abilities being added for monk in the upcoming version update. We apologize for this, but compared to other jobs, monk and warrior are already leading in certain areas and we would like to close this gap a bit by monitoring the situation.

    Though we said that monk is leading in some aspects, this doesn’t mean that we’re ignoring it. We will be looking at your feedback and discussions and utilizing the test server for future adjustments.
    As much as I enjoy Monk, I'm glad to see this kind of response~
    (3)

  10. #50
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    job ability aside there was mention of giving hand to hand something to put in our sub slot is there any info you can give us on this. Also there was talk of augmenting Chakra via boost , and id like ro see a 3rd item introduced that enhances chakra's effect to 4.0 , with the ability to remove Curse or Bio or any Erase required status effect. there was also mention of another set of merits being given to jobs what could we look forward to there.
    (1)

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