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  1. #1
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Babekeke View Post
    Another whinge thread about a job that doesn't need any updates not getting any updates.
    MNK will get something (as will WAR) I think the above KAIII is the best bet. Its a pretty sweet job as is, looking forward to the climb to 99.
    (1)
    Masamune
    Arma up next!

  2. #2
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    There are usually a couple of jobs that get nothing during level increase. Pup and Bst didn't get any JA or Traits last increase.
    (0)

  3. #3
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by xbobx View Post
    There are usually a couple of jobs that get nothing during level increase. Pup and Bst didn't get any JA or Traits last increase.
    Yes, but PUP got more attachments, and BST got more jug pets.

    I'm sure Monk will get gear to compensate, not to mention the normal boosts from leveling. Maybe even H2H straps...
    (1)

  4. #4
    Player Cair's Avatar
    Join Date
    Jun 2011
    Location
    Satan
    Posts
    27
    Character
    Tsai
    World
    Leviathan
    Main Class
    MNK Lv 99
    Let's not forget that MNK automatically benefits from an increase in H2H skill every level cap raise more than any other job does. MNK is already really strong, I'm betting they just want to balance everything else to make it nearly as useful.
    (0)

  5. #5
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Cair View Post
    Let's not forget that MNK automatically benefits from an increase in H2H skill every level cap raise more than any other job does. MNK is already really strong, I'm betting they just want to balance everything else to make it nearly as useful.
    Honestly, 99.9% chance they already factor in native h2h skill when deciding how much dmg+ to put on h2h weapons and their magian increases, so while it seems nice on paper, it's probably not an upgrade at all. If I were to math it, other jobs would probably get a higher % increase in base dmg than h2h weps and the skill balances that out.
    (2)

  6. #6
    Player Lucidious's Avatar
    Join Date
    Aug 2011
    Location
    IICaelusII
    Posts
    4
    Character
    Lucidious
    World
    Ragnarok
    Main Class
    MNK Lv 90
    id like something along the lines of a modification to counterstance that gives u tp when u counter while counterstance is active
    (0)

  7. #7
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Lucidious View Post
    id like something along the lines of a modification to counterstance that gives u tp when u counter while counterstance is active
    Devs already said no to this. And they were right, it's overpowered.
    (0)

  8. #8
    Player Lucidious's Avatar
    Join Date
    Aug 2011
    Location
    IICaelusII
    Posts
    4
    Character
    Lucidious
    World
    Ragnarok
    Main Class
    MNK Lv 90
    Quote Originally Posted by Babekeke View Post
    Devs already said no to this. And they were right, it's overpowered.
    how can u judge that though being that you do not even have monk leveled, would u judge another boost to triple attack as overpowered on thief, im sure many would, but all thieves would welcome it happily
    (0)

  9. #9
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    Quote Originally Posted by Lucidious View Post
    how can u judge that though being that you do not even have monk leveled, would u judge another boost to triple attack as overpowered on thief, im sure many would, but all thieves would welcome it happily
    stop posting please ... there saying the GAME DEVS SAID NO , its ridiculously obvious that would fucking make monk op it doesn't take rocket science to realize that. the only change the devs refused to make thats even viable is reducing how much tp mobs get from counters.
    (0)

  10. #10
    Player Kajikuro's Avatar
    Join Date
    Aug 2011
    Location
    Bastok. Past, Present, Future
    Posts
    22
    Character
    Kajikuro
    World
    Shiva
    Main Class
    DRK Lv 99
    All ready getting that gonna be called stupid feeling but i agree with the idea of a guardstance type deal. I mean guard doesnt even get a chance to be proced untill after shadows, eva and counter. Since in my eyes ive always seen monk as the tank that puts up many different walls in the way of the enemy, this stance would provide a new way of building those "walls". Making it where counterstance and guard stance cant be used at the same time is obvious, but a decrease to attack while in guard stance seems reasonable considering in some rights this "guardstance" would be similar to defender in the decrease in damage taken aspect but different in that it is still an abillity that must activated as opposed to a continuous one so the decrease amount to attack would be in the hands of those much brighter than I

    Also on a little bit of a side note, ive always wanted to see an item for monk that goes in the sub spot that goes on the feet, basicly knuckles for the feet that increase kick attack damage and kick attack damage only. Like spikes or a hard block of steel or a blade that goes on the front of the feet. I dont think it would be OP and i think it would look kinda cool, also im tired of seeing my sub spot empty ;~;
    (1)

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