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  1. #1
    Player Gaiben's Avatar
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    Mar 2011
    Posts
    29
    Character
    Gaiben
    World
    Shiva
    Main Class
    MNK Lv 99

    [dev1024] Job Adjustments - MNK (Nothing?)

    I am a bit confused. Every level cap update we have gotten something. Maybe not ground shaking or even notably useful (yay skillchain bonus). But why does MNK (and WAR) get nothing new? And you can not pull the "because they already too strong" when RDM is getting double attack as a spell (which means it will stack with job trait and gear...) and WHM gets a debuff that was clearly designed for keeping RDM unique. Guess its just a good update to be a mage.
    (1)

  2. #2
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Yeah, its really lame and pathetic that not only we go nothing but all other jobs got something (even if it was dumb).

    So SE, your telling me that the world of martial arts has nothing else to inspire or to show?? Is your team of development just lacking creativity or research ability?? That's lame for sure because monk is the bases of all combat and I'm sure there's more abilities that would dominate all other jobs.

    What about an ability to increase defense, like 'Brace'? Or a passive trait to speed up/ haste(attack) when H P is low. Come on guys, Pld has shield skill and there's that job adj. to increase blocking with shield?? (okay, sry... ranting >.>)

    Please refresh this update because nothing tangible or fun about it.
    (0)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  3. #3
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    actually this is normal most updates monk gets nothing , correction THE END IS NIGH PLAY A DIFFERENT JOB MONKS NOW GIMP AND USELESS
    (1)
    Last edited by Gokku; 08-20-2011 at 02:47 AM.

  4. #4
    Player Lynchilles's Avatar
    Join Date
    Mar 2011
    Posts
    80
    Character
    Lynchilles
    World
    Cerberus
    Main Class
    MNK Lv 99
    If we don't get something: people complain.

    If we got something: people would still complain about it.

    I am convinced these forums are full of whiney self-entitled brats. Just shut up already please.
    (10)

  5. #5
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    MNK gains more per lvl then any other job in the form of H2H skill.
    (2)
    Masamune
    Arma up next!

  6. #6
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Gaiben View Post
    =WHM gets a debuff that was clearly designed for keeping RDM unique.
    Clearly designed for RDM? It's been in the .dats for WHM for a long time. Aside from higher tier version, WHM has always learned the same white magic enfeebles RDM. I don't know why this would come as a surprise.

    Guess its just a good update to be a mage.
    See SCH and SMN.
    (4)

  7. #7
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Taint2 View Post
    MNK gains more per lvl then any other job in the form of H2H skill.
    You'd think so, but SE isn't dumb. I'm sure they adjust the +DMG of h2h weapons to balance with this, so the total DMG or % increase from base dmg won't be any higher than other jobs w/ their new weps.
    (0)

  8. #8
    Player Gaiben's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Gaiben
    World
    Shiva
    Main Class
    MNK Lv 99
    Quote Originally Posted by Sasaraixx View Post
    See SCH and SMN.
    SCH gets several spells, including a bonus to their 2hr. SMN is a pet job :P

    And you may have a point about the addle thing, it was just the first thing that came to mind. I could instead mention the mini 2hr job abilities that WHM, RDM, and BLM gets.

    What I would like Monk to get is something more like this http://forum.square-enix.com/ffxi/th...638#post174638. Which is not much different from what they are giving PLD and NIN. Though for there being a bunch of spells PLD doesn't get any new I think... odd.
    (1)

  9. #9
    Player TRiPP's Avatar
    Join Date
    Aug 2011
    Posts
    37
    Character
    Tripphacker
    World
    Phoenix
    Main Class
    RDM Lv 99
    To be honest, I think Monk should be able to gain different fighting styles throughout these updates. There's so many forms of martial arts in the world, yet... we're stuck with two, one virtually useless. (Here's looking at you Footwork.) I.e. Things like Wing Chun , Aikido and Capoeira to name a few. Each one enhancing something of Monk, and not giving it something incredibly debilitating. (Like Counterstance lowering complete defense.) Just a few thoughts as to what could of been added.
    (0)
    BRD/RNG paving the way since lolrdm can't have lolcurev because lolwhm/drg would cry itself to sleep each night.

  10. #10
    Player Usukane's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Need moar Guard enhancing ability. =/
    (3)
    - Usukane / Ramuh Server

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