Yeah so they made it harder to get LOL
The black belt "fix" was a monkey pawed wish, one where you get the wish granted exactly as worded with hideously ironic results. So some MNK wishes on a monkey paw "I wish that land kings were forced spanwed!" And then the wish is granted, but the items that they want were taken off of the NQs.
You have to be really careful about how you word your wishes folks.
That was not at all the MNKs fault. I don't think that change was even in relation to the black belt complaining. If it was they wouldn't have actually made it harder to get a black belt. It's a case of SE stopping just short of making something good and as a result making something terrible.
↓ Trolling sapling ↓
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She's actually right (for once). You don't underestimate people in stupid numbers. Because all things considered, if they bring enough attention to a needless matter, it may actually be considered by the higher-ups.
This is why these forums are a threat to the game and the way it gets adjusted in the eyes of the players who know what they're talking about.
umm its not harder to get people , any 50+ mob drops a KS so now you have tons of mobs to farm for KS and the ks 100% drops the item to spawn the NQ land god and with TH you get a small chance at hq who has a chance at dropping the black belt item.
so now instead of having 1 way KSNM to get a black belt you have 2 KSNM and the 100% chance to kill HQ. they gave you more options cant you all see that!?! *im just kidding i laughed my ass off when i saw what they did to black belt*
lets be honest red mage melee wasnt broken, it wasnt first class and it was proven not to be sub par with good gear but the red mages still wanted a "fix" who knows it could be a 50% double attack that stacks on top of double attack gear / weps so you hit 3 times with joytoy but even then... since its a red only buff your not going to be wanted in any sort of DD situation , if it had stacked with /sch and was party buff DD's would have been frothing at the mouth to get a red in party for insane amounts of double attack.
See thats a case of agreeing to disagree, where as you dislike the change, i like the change, simple as that, the issue is the support rdm faction (especially here) did this to themselves too in some ways. While thinking we didnt need to melee you agreed on many of our points.
We mostly agreed on the facts that:
-Rdm melee was weak and insufficient compared to most jobs
-Rdm lacked sufficient melee buffs/traits/spells
-Rdm lacked a selection of good melee gear
But did that support your cause, or inadvertently ours? Doesnt help when the mage-heavy faction also claimed they were never "not busy" casting cures, nukes, enfeebles, buffs, and swapping gear. They decided this would make us all happy, making our melee enthusiasts happier and stronger, and conversely not making more work for the magic-focused players. In all, you're going overboard on us missing a few spells (cure V/temper/gain-str for sake of argument.)
Meanwhile, they could have easily treated us like war and mnk, just gave us thunder IV, Raise II, and been done with it, but if they did that, then we would have complained anyway. But know what i think is funny? This is almost exactly what i wanted from the next cap, and all its doing is making the same people who complained about and said we wouldnt get any melee updates, to rage out, and start slinging insults. Thats exactly what they are is insults, claiming "People in stupid numbers" caused this, and that only the dumb masses were appeased while the ones who "know what theyre talking about" were punished.
Let me pose a question, how can you attack us as a "minority" and then us being in "stupid numbers" at the same time? Possibly popular opinion has shifted? Either way, melee got a buff, and mageyness got a buff, if you wanna get more buffs/enfeebles, petition them, or...yeah ill take a page from the "Go play a melee job" mindset and say this, go play brd/cor for your buffs/debuffs!
i keep seeing people say things like "what did you think this spell was what would fix rdm?" or "cure V wont fix rdm" etc.
its NOT about getting a single spell that fixes the whole job, cure V wont "fix" rdm, nor will a multi-target temper. but every small thing that is helpful towards our job (which SE defines as buffer/debuffer) works towards making us a useful job. I'm bothered by this because it doesn't reflect that vision of theirs. as far as it being over powered if it hit others, we don't know what the proc rate is on it. I doubt its a 50% double attack, and will probably vary with enhance skill. While I'm happy with this spell regardless because i do enjoy playing solo rdm for things, i wish we could start gaining a purpose back.
And if your glad that you didn't get a new spell to have to spam on pt members (fresh, haste) you may want to pick another job. That simply is ment to be one of our main roles, as well as keeping up debuffs on mobs.
eh, i could take it or leave it... i'm gonna be honest, i wasn't looking forward to another spell to cycle across 4-5 guys.. tedious.. i was sorta hoping it would be sub-targetable but with a massive duration.
sidebar: why don't all buffs have epic durations at this point? is haste ever gonna be overpowered because it lasts to long?
but whatever.. i'll keep my new toy all for myself then <.< you other jobs jelly?
besides.. it's not like i could group up on my rdm less than i already am. before aby i hadn't been in an xp pt on it almost since spampage became the standard and i just put my foot down about not being a whm. i know it's not a popular decision but i don't force it on people either. you never saw me with my flag up and my nin drk pld blu or war sub rockin'..
and i've not used it for endgame since my war learned all it's red triggers...
so whatever, i'll keep doing my thing, keeping it geared as well as i can, and if se wants to throw me more "useless" toys like temper, i'll enjoy them.. my red mage will be ready if it's ever deemed useful again.. til then.... well my war has all its blue triggers now to?
Last edited by Doombringer; 08-24-2011 at 06:45 AM.
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