Would be interesting if that could be implemented without the Enmity increasing along with it. Due to the high HP ranges most reach now, both in and out of abyssea, there should be something that adjusts the way the cure spells react once beyond a set skill lvl. Something like less than 300 skill produces the current soft caps, but beyond 300 skill range causes a new equation which enhances the limits of cure spells, or possibly anything learned at the level 85 range (passive trait) that allows cures to extend beyond their previous limitations. Only thing that really worries me about increasing the caps of lower tier is the enmity gains that come with it if they don't re-adjust those as well.