Quote Originally Posted by saevel View Post
Along this line I think SE should fix the healing skill issue. Up the cap on III / IV / V and let healing skill sort it out. RDM shouldn't be getting Cure V while Cure VI is so poor. But I could see SE making Cure III ~ V more potent across the board.
Okay, I dug up the White Mage post on Healing Magic (not hard, not many people post there) and found one of the many suggestions I had for it. I was trying to spark conversation for better suggestions, but alas, people whined instead of people brainstorming.

Quote Originally Posted by Economizer View Post
Healing Magic skill should improve cures regardless of what job you have, and lets be honest - while this is a more important issue to White Mages whose only role is to dish out the cures and support - other jobs would probably get more benefit from this then White Mages.

If, for example, you cured +X more points of curing per cure, where,

X = (Healing Magic Skill -300) * (Tier of Cure)
then we would see a much more noticeable increase on lower tier cures then larger tier cures - even if Cure V cured 375 more points per cure, a 225 point boost to Cure III, and a 300 point boost to Cure IV would affect non-White Mage curing much more.

Keep in mind that this formula is just a basic suggestion that would need tweaking however. Perhaps it would help if someone gave a good suggestion for this, instead of saying that White Mage has no complaints, because a good tweak to how important Healing Magic skill is could help non-White Mage classes out too.
Who knows? Maybe cures are in need of a drastic increase in power in general. Maybe my basic proposal isn't all that good, maybe the cap should just be raised for all spells (especially Cure VI ). But maybe this will help spark discussion.